80°

How Cloud-Based Physics could Revolutionise VR

Everything is moving to the Cloud, why isn't VR?

ApocalypseShadow3173d ago (Edited 3173d ago )

Cloud power has potential. Freeing up calculations so that programming and development of a game can be placed elsewhere. And it's not that gamers who follow technology don't think it doesn't work. It's that there isn't a great internet experience worldwide for cloud gaming to happen. Any hiccups in frame rate is going to kill the VR experience.

Secondly, developers aren't going to spend money developing cloud based processing until there are enough headsets on the market to bring cloud to VR. It's why smaller experiences are being made now because the cost to make games can get expensive and why some VR experiences are priced high because they are trying to profit off a lower player base amount of users.

But eventually, it will be used in some games. Possibly next gen. This gen may be too early to look for it.

kneon3172d ago (Edited 3172d ago )

Cloud computing is even more problematic for VR than it is for regular gaming. When you're trying to hit frame rates of 90fps+ there is no tolerance for the additional latency, or worse, varying latency

denawayne3172d ago

Never mention Cloud technology on N4G. It's blasphemy around here

40°

'The big things that we're thinking about'

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21 Capcom Classics Are Now Free in Your Browser for a Limited Time

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