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200°

Does Console Gaming Have a Frame Rate Problem?

4K is stealing all the headlines, but should console manufacturers and developers really be concerned about the future of frame rate?

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Community3249d ago
corroios3250d ago

It something that can be solved next gen, because this gen it wont. The jag cpu is old and never was the best choice for gaming, but was cheap and available....

Kornholic3249d ago (Edited 3249d ago )

It's a never-ending problem, really. With every new console generation, the devs have to decide what to do with the extra power that comes with the territory. Do you focus on the frame rate which means that the graphical leap will appear minor compared to last gen or do you focus on the graphics which means that the graphical leap will be greater at the cost of a higher frame rate.

corroios3249d ago

thats true, but next gen is 4k and sony already got some experience with the PRO. They know what kind of specs are needed for 4k 60 frames and in two years that will be much easier to achieve.

Of course PC gaming could already be going to 8k, but i think that jump on home consoles is very far away. People are still going to buy 4k so nobody cares about 8k.

Gardenia3249d ago

Next gen 4K 60fps should be the standard, that is definitely possible. And with that we don't have to worry about frame rate for a while. The higher the number, the less difference you see. That goes for both frame rate and resolution

Princess_Pilfer3248d ago

No, it's not. Even if they wanted to, they couldn't do 60FPS in quite a few games simply because the Jaguar isn't capable of it. The graphics settings for something like Fallout 4 and AC Unity are basically irrilivant, it's too CPU heavy. When they designed their new systems they weighted the GPU heavily as a cost cutting measure, and consumers are paying for it with garbage unstable 30FPS locks in a lot of games.

ILostMyMind3249d ago (Edited 3249d ago )

Every device can do 60fps. There is nothing to be solved. And the next generation will be the same. It's just a matter of choice.

VariantAEC3248d ago

Exactly and I'm sick of people thinking otherwise.
They keep ignoring simple truths. Phones do 720p 1080p and higher resolutions at 60FPS at the cost of visual fidelity - not that phones could compete with PS4 or even the weaker XO.
What really blows my mind is how mobile has outpaced Switch.
Minecraft runs at a higher FPS and resolution with a farther draw distance... Does that mean Mobile phones can run any game Switch can better? There is no clear way to know that quite yet. It is possible maybe in some games.
Right now with many apps open in the BG my phone has 2GB of free RAM and it's the same 4GB or LPDDR4 RAM that Switch has. Many people have stated that Switch's CPU is weaker than that found in the Snapdragon 835 SoC. Benchmarks indicate that the full power of Tegra X1 (in Shield Console) is not that far ahead of the Adreno 540 (included in the Snapdragon 835 SoC).
Switch's X1 SoC is underclocked on the CPU and GPU by approximately 30% when docked putting both potentially behind mobile... When Switch is in portable mode there is a further ~15% underclock applied to the SoC placing it well behind current flagship phones using a Snapdragon 835 chip!
I have benched a recent version of Minecraft (Jul 17) on my S8 at 2960x1440 with 18 chunk draw distance and FoV of 110° and the average FPS was 58.9! Things got rocky when I tried recording gameplay with another on phone app though and FPS tumbled down to 39FPS.
All things considered though a rock solid 60FPS is achievable even on weaker devices like the Gameboy...
Yeah, the Gameboy that released way back in 1989 was home to loads of 60FPS games... PS2 also hosted loads of 60FPS titles. PS3 had a lot of 60FPS racing games and twin stick shooters with a few notable action platformers like Ratchet and Clank Future: Tools of Destruction/Quest for booty and A Crack In Time which were also quite detailed and looked phenomenal on a 1080p screen (despite rendering at lower native resolutions).

Princess_Pilfer3248d ago

No, actually. For 1, you don't have a choice in the vast majority of games, so it's not a choice. 2nd, the Jaguar CPU is garbage and so many games simply wont run at 60FPS on it.

And yeah, most AAA games being 30FPS locked because the CPU can't handle more even if the GPU can, is a problem, to be solved. The solution is a better CPU and an options menu that lets you prioritize visuals or performance.

3248d ago
CaptainObvious8783248d ago

I think consoles have a 4k problem. All that huge amount of power wasted on a few extra pixels that barely makes a difference due to diminishing returns.

Here's a radial idea. How 'bout using that enormous amount of power to include more complex game engines, ie improve the GAMEPLAY!

Or that idea too wild?

TheKingKratos3248d ago

outside of very few games
i never notice framerate drops
i sold my ps4 to get the pro hopefully next month
because i need to play The last of us part 2 in it's full glory
but never had any problems with base Ps4 or ps3/2/1

+ Show (2) more repliesLast reply 3248d ago
bluefox7553250d ago (Edited 3250d ago )

That's subjective. I think most people are fine with 30fps, but those who aren't would definitely take issue with most games being at 30fps on consoles. That being said, I think 60fps would have been a much better target than resolution increases, less marketable though I imagine.

chrisoadamson3249d ago

30fps is not . Certainly not for fps games. Destiny is a great example of a poor preference of pixel count over playability

OMGitzThatGuy3249d ago

Even though Bungie already said 30fps is because of their physics yet you say its because of pixel count.

freshslicepizza3249d ago

@OMGitzThatGuy
"Even though Bungie already said 30fps is because of their physics yet you say its because of pixel count."

Even Nintendo strives for 60fps gaming when they can on much weaker hardware. It is always a design choice and Bungie wants parity across all consoles.

Rude-ro3249d ago

@moldybread
But the switch can not run multiplayer at 60fps
Mario kart 8 is 30fps to 60fps online.
This is worse than a solid 30fps.

Gamist2dot03250d ago

Last gen, the issue was RAM. This gen it's CPU. Hopefully, next gen we'll get improvements on both.

deadfrag3250d ago (Edited 3250d ago )

The main focus of this mid gen upgrades should have been 1080p@60fps bells and whistles instead of 4K checkboard rendering at 30fps unfortunately.

indyman77773249d ago (Edited 3249d ago )

A lot of BIG games on PS4 pro have a choice. I have to admit that with Horizon Zero dawn I played 60fps1080p and 30fsp 4k hdr.......And the winner was HANDS down causing fools (I mean friends) to go and buy a HDR 4k tv and a PRO.

GRAPHICS matter .... I have not yet had a single person say I'm getting a pro so I can play Horizon Zero dawn at 60fps after they played both

PiNkFaIrYbOi3249d ago

Eeeee, who cares as long as the frame rate is stable.

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70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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Eonjay61d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn262d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers62d ago (Edited 62d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn261d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown62d ago

You don't really know how this works huh?

Profchaos62d ago (Edited 62d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay61d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay61d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac61d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger62d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300062d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde62d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood62d ago (Edited 62d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde61d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Cockney71d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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