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The 7 Biggest Surprises from E3 2017

1RBC: In 2017, the Electronic Entertainment Expo brought some tremendous game announcements- while it seems that this was a bit of a sleeper year due to the lack of crazy groundbreaking announcements (sorry folks, no Vita 2 on the horizon), some of what was revealed will have far reaching effects on the world of gaming. Here are seven of the most important surprises from E3 2017.

A couple of years ago, Microsoft unveiled backwards compatibility for the Xbox One with some Xbox 360 games; this year, Microsoft announced that the Xbox One would also be receiving backwards compatibility with the original Xbox. This is a big deal due to the fact that it means the Xbox One has something that Sony has seemingly ditched: three generations of games on a single machine. When the Playstation 3 originally launched, it featured compatibility for both PS1 and PS2 games- however, later versions of the Playstation 3 lacked this back compatibility for PS2 games.
The Playstation 4 allows emulation of a few PS2 games, but this feature isn't particularly robust.

The only other player in the industry that comes close to offering something along these lines is Nintendo, with their Virtual Console service (and less than consumer-friendly methods of transferring one's games between consoles and generations)- while Nintendo offered back compatibility between Wii and Wii U hardware and software, there's no such compatibility between the Wii U and the Switch. Meanwhile on the Xbox One, players can use their old discs or simply access their digital purchases of games and DLC.

Building a library on the original Xbox and the 360 thus meant building a library on the Xbox One. Will gamers take advantage of this? According to an in-depth study of data, it appears that a small percentage of gaming on the Xbox One actually involves back compatibility; while you can probably expect a little spike in the price of old copies of Crimson Skies, there will probably be very few people actually using it. In spite of diminishing returns, this is a move in the right direction for Microsoft: it's going to instill brand loyalty in those who take advantage of it, and be used as an arguing point when people are trying to decide which console is the right one to purchase.

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1rulebecool.com
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20 Nostalgic Nintendo DS Games That Defined a Generation

The Nintendo DS has some amazing titles available. Here are some of the best nostalgic games that every child of the DS era grew up playing.

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thephrasemaker.com
ZycoFox63d ago

I enjoyed both Rush games, I did think the action was sometimes too fast to see what was coming up in terms of hazards though, which meant replaying the same stage a bunch of times, other than that they were enjoyable, good special stages, 3D sections and bosses for the most part.

Cacabunga61d ago (Edited 61d ago )

DS is one of the best consoles of all time. Such a rich library of software
Zelda were all glorious on it.

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania98d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_98d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda98d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot98d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania98d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman98d ago (Edited 98d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown98d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198997d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac97d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_87d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 87d ago
neutralgamer199298d ago (Edited 98d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7798d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas98d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_83d ago

Because of money. Most game studios need financial backing in order to develop games.

98d ago
MrNinosan97d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster98d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7798d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno97d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa98d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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50°

Pokemon Presents predictions for Pokemon Day 2026

NE: "We take a look at every possible announcement and update for the upcoming Pokemon Presents on February 27, 2026 for Pokemon Day."

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nintendoeverything.com
102d ago