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Ubisoft: AC Origins To Run at 4K/30 FPS On Both Pro and Xbox X

Windows Central: I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro,

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ninsigma3137d ago

This is what people have been saying. Big multiplatform games for the most part will be much the same, with likely less fps and resolution drops on XOX than Pro. It'll be Microsoft's own games, like halo, Forza and Gears that will make the console shine.

Gazondaily3137d ago

Time will tell but I reckon we will see a few examples where the differences are more obvious. Who knows though; we'll see.

Genuine-User3136d ago

Anthem might be that game in the multiplatform space. That said, Microsoft's first party simply can't compete with the likes of Spider-Man and God of War.

MegamanXXX3136d ago (Edited 3136d ago )

Whatever you say 😁 by the time we know the difference PS5 and Xbox two will probably be around the corner. Again the Jaguar cpu is to weak and not powerful enough this gen but people are still in denial.

Ceaser98573613136d ago (Edited 3136d ago )

I will still say multiplatform will be almost same on both Pro and X... Its only the Exclusives that will shine

bouzebbal3136d ago

We will for sure not see the same kind of difference X1 ps4 original.
Pro is an amazing piece of tech for that price.
Too bad for xbox fanboys that the difference isn't noticeable from the start.

TankCrossing3136d ago

Multiplats from the big studios will differ in more ways than just resolution. You only need to take a cursory glance at the PC space to see that.

The lowest common denominator is crucial for the core design of the game, but the elements that are scalable (assets, textures, and a wide array of features we'll just call "visual effects") are built for the top end of the spectrum and scaled down for the respective platforms. Scaling the Xbox One X down to the same level as the Pro wouldn't make a lick of sense.

Gazondaily3136d ago (Edited 3136d ago )

"Too bad for xbox fanboys that the difference isn't noticeable from the start."

And it won't be noticeable to Sony fanboys now...even though some games ALREADY have DOUBLE the frame rate and 4K res and additional graphical fidelity over Pro. 😊

3136d ago
freshslicepizza3136d ago

When the games come out sources like Digital Foundry will do their thing. Only this time we will see a segment of the forums all of the sudden not care about those differences.

The target is 4K but one system will hit that target more than the other, plus other graphical and performance gains. If these things are of no interest to you then I guess the PS4 Pro, Xbox One X and the PC market aren't that interesting to you either.

_-EDMIX-_3136d ago

Lol

I like that you're in denial

the reality is why on Earth would these developer spend all this extra time to try to make one specific version better when it's also the one with the very least install base in the first place?

Basically the vast majority of developers are simply just going to use Pro settings which is making this existence of the system even more irrelevant. Looks like Sony was correct all along to make the pro price friendly because they already knew that the extra Hardware was going to be irrelevant to the vast majority of developers as we're seeing right now with the Xbox One X.

So who's stupid enough to pay more money for the same settings to also get less games?

Gazondaily3136d ago

@EDMIX

"Basically the vast majority of developers are simply just going to use Pro settings"

In today's episode of making things up..

Dark_Knightmare23136d ago

Yeah probably with ms first party games it's just too bad there's so few of them

OC_MurphysLaw3136d ago

I think it is a pretty obvious notion that most 3rd party games (especially ones coming this year) are likely going to be close in paper spec between Pro and X. I have zero doubts X will run smoother / more consistently hitting the target especially when you look at some of the really poor Pro Boost implementations we have seen from some companies. 2018 likely will be very different with a year of XBOX dev kits being out in the wild vs just a few months so far (reports are dev kits started getting sent out in January this year). I think that valley of what both boxes can do will grow next year. Does that truly matter? that is the question to ask and for most on N4G who have their flag poll planted the answer is no.

JackBNimble3136d ago (Edited 3136d ago )

Scared of of the xb1x? You guys keep telling yourselves that if it makes you feel better. There power difference between xb1x and pro are smaller then the differences between xb1 and ps4.
So there maybe differences but it's highly unlikely that you will even be able to notice them without side by side comparisons and being very nit picky. 😁

starchild3136d ago

Framerate and resolution targets might be the same, but that doesn't mean the two versions will actually look and perform the same. The framerate may be more stable in one version, while the other frequently drops below 30fps. Both console versions use dynamic resolution scaling, so it may turn out that one version drops below 4k most of the time while the other doesn't. Moreover, resolution is far from being the only aspect defining graphical quality. Things like shadow quality, draw distance, texture quality, ambient occlusion quality, antialiasing and effects are some of the areas where there will likely be differences between the various versions of the game. Almost certainly the relative quality will end up like this: PC > XB1X > PS4P

xfiles20993135d ago

You wont be able to tell the difference with the naked eye you will need DF to tell you whats what trust me on that

Skull5213135d ago

Anyone thinking about getting a PS4 Pro should hold out until the XBOX release, the value is going to plummet and you'll be able to get Pro's a dime a dozen on craigslist.

Babadook73133d ago (Edited 3133d ago )

I hate to say I told you so but...

Microsoft has over promised on native 4k.

+ Show (14) more repliesLast reply 3133d ago
butchertroll3137d ago

So much about Destiny 2 and reason that Sony paid Bungie for parity. Now, MS has a marketing deal with AC Origins and look where we are now

ninsigma3137d ago

Hopefully that ridiculous narrative can be put to rest now.

morganfell3136d ago

In before "We all know that Sony secretly paid Ubisoft before the MS deal was struck."

thekhurg3136d ago

Dude we all know Sony secretly paid Ubisoft before the MS deal was struck.

Ceaser98573613136d ago

Thank god Anthem wasn't with Sony's marketing .. Or else few section would have complained and blamed Sony for checkerboard rendering ...

morganfell3136d ago

@thekhurg,

Ha ha thanks! Coffee almost shot out my nose when I saw your post. Funny as hell...

+ Show (2) more repliesLast reply 3136d ago
CyrusLemont3136d ago

Even if they're the same resolution and FPS, parity will be impossible, simply because one system will always have more power and always be more stable running titles. In addition, there are other graphical effects that might be dialed up on one system compared to the other. Doesn't mean games are gonna look bad on either system, people just whine a lot. This gen has had so many pretty multi-platforms, you never really "lose".

bluefox7553136d ago (Edited 3136d ago )

That's a fair point, but those really haven't either. I mean, look at Crackdown...and Sea of Thieves, while it has a pleasant art style, is nothing ground breaking technically.

cellfluid3136d ago

But gears forza and halo are all shined out. To much rinse and repeat.. This is Goin to be a tough battle for Microsoft.. All sony has to do is drop the price of the pro when the X comes out and it's definitely a wrap..

3136d ago
GUTZnPAPERCUTZ3136d ago

It will run the same output, but not the same graphics settings, more RAM means Higher res textures, further draw distance, water effects, etc.

Zeref3135d ago

Ubisoft is notorious for their parity bullshit.

mark_parch3135d ago

Being 4k 30fps on both consoles is fine but if they aren't adding other graphical features to the 1X version then they aren't making the best version for each console which sucks

+ Show (8) more repliesLast reply 3133d ago
3137d ago
OB1Biker3137d ago (Edited 3137d ago )

'The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version's resolution would most likely drop below True 4K far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be "imperceptible to the human eye."

True 4k and dynamic 4K for all but no flying 4k

CyrusLemont3136d ago

Wait til you hear about "Real 4k", bringing the best picture quality to UHD screens, using a native pixel count render through advanced software processing to emulate the 4k format. Nothing is realer than "Real 4K".

*last line must be read with EA sports guy voice.

TheCommentator3136d ago (Edited 3136d ago )

perhaps not at all = perhaps Native 4K... Guess we'll see what it is upon release.

Neonridr3137d ago

we will have to see if both versions are rendering at the same base resolution before being checkerboarded up to 4K.

Cryptcuzz3136d ago

Why do I keep seeing you make comments like this?

Correct me if I'm wrong here, but this game is said to be using a dynamic resolution technique. That's different than 4K CB, is it not?

Based on the Xbox website, it is different.
https://news.xbox.com/2017/...

To MS, 4K Ultra HD is a game with a 2160P frame buffer output.

"A game has a 2160p frame buffer output. That includes Native 4K, Checkerboarding, and Dynamic Resolution."

moegooner883136d ago

" Why do I keep seeing you make comments like this? "

Desperation.

Neonridr3136d ago

ahh, my bad. I thought for some reason it was being upconverted via checkerboard rendering.

Aenea3136d ago

I believe DF said it was using both, CB and dynamic resolution, basically dynamic CB....

TheCommentator3136d ago

Yep Aenea, it's dynamic Checkerboarding, with the Pro version dropping a lot and the 1X version perhaps not at all... which would essentially make 1X Native 4K.

Let's not forget how many people trolled MS for having dynamic rendering on XB1, when all of us said it wasn't even really noticeable. It seems the tables have turned as much with Sony fans as with MS fans, huh.

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Genuine-User3136d ago (Edited 3136d ago )

What do you mean?

They have to render at the same resolution to achieve 2160 checkerboard.

Edit:

2160 Checkerboard requires the same base resolution regardless of platform. I'm not talking about upscaling.

Neonridr3136d ago

nope. The game could be rendered at 1800p before being upscaled via checkerboard to 2160. Or the game could be rendered at 1440p before being upscaled. Just because the end result is the same number doesn't mean that they both started at the same number.

But in this case, I think Cryptcuzz is right and they are using a dynamic resolution.

Bathyj3136d ago

Nope. That's not what checkerboard is.

Aenea3136d ago (Edited 3136d ago )

Still don't know how checkerboard rendering works, huh?

There is no base resolution, there's just a target resolution...

------
"nope. The game could be rendered at 1800p before being upscaled via checkerboard to 2160"

That's impossible! That only works with upscaling, not checkerboard rendering...

You target a resolution, say 2160p, you create a 2160p framebuffer, then divide that framebuffer in 2x2 pixel squares and then render half of the squares (and thus pixels), which ones are being rendered switches every other frame in a checkerboard pattern. Then the current and previous frame are combined with several techniques. If there was no movement for example between the two frames it IS native 2160p, if there was movement then movement data is used to make a calculation of how the pixels from the previous frame are placed into the current frame. On the PS4 Pro there's the ID buffer that can track 3d objects, their edges, etc. in the scene, this helps with determining movement, but also helps to only smoothen the edges of objects with AA.

I hope you thus now understand that you can't just take a native 1800p frame and turn that into 2160p using these types of methods...

The Pro has GPU customisations in there to do this (one of them is the ID buffer), not sure if the One X has any. I do know that the ID buffer and the CB implementation that's build into the GPU of the Pro is a Sony custom thing and AMD is allowed to use it, but only in PC components, not console ones. Tho am sure MS thought of something else to help with this.

Neonridr3136d ago

fair enough, thanks for the clarification. I still thought checkerboarding was an upconversion of sorts so there had to be a base resolution. Guess not.

cheers

Bathyj3135d ago

Finally someone that realised checkerboard and upscale are two completely different things.

Aenea3136d ago

Yeah, it's sort of an upconversion, but not in the traditional sense, also always uses exactly half of the pixels as the target resolution. But it would also not be correct to stat that it's half the resolution then with the way it works. It is a rather ingenious way to get higher resolutions with less GPU power...

ocelot073136d ago

Am shocked you haven't blamed Sony for this.

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TocaCannaBowl3136d ago

But i thought X Marks the Spot ?

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EatCrow3136d ago

Also marks some stitches.

SKullDugger3136d ago

Grow up man you act like a child, people on this sight do nothing but take shots and attack the people that do not support the console of their choice AKA SONY..........

3136d ago
feraldrgn3136d ago

"AKA SONY" You just said that people take shots & pointed the finger at PS4 owners, not to mention it's after you said "Grow up man you act like a child".

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An Update to Our Shared Commitment to Safer Gaming

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

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40°

DLSS 3.8 vs 4.0 vs 4.5: Ultra Performance as Good as Native 4K

NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.

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MrDead4d ago

I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.

Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.

batiti932d ago

totally useless since NVIDIA app release last year... It does force latest DLSS to global settings if you ask the app to do so.

MrDead2d ago

The NVidia app doesn't let you choose which version of, DLSS Frame Gen and DLSS Ray Reconstruction like DLSS Swapper does.

Goodguy013d ago

Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.

Neonridr3d ago

no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.

badz1492d ago

With the Switch 2? NVidia can easily lock their proprietary tech to their latest GPUs and the Switch 2 will be stuck on 3.5 for 5 more years at least

Neonridr2d ago (Edited 2d ago )

4 and 4.5 are available on 2 and 3 series cards right now. The Switch GPU is based on 3 series architecture, meaning it has access to some of those features. Obviously not as much as the higher end cards, but still some.

TheDreamCorridor1d 19h ago (Edited 1d 19h ago )

"Better than native."

Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.

TAA smears and blurs frames together to soften jagged edges.

Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.

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LEGO Pokémon Arrives February 27th with Pikachu, Eevee, Venusaur, Charizard and Blastoise

LEGO Group and The Pokémon Company International have announced their first ever collection of LEGO Pokémon sets.

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