Approvals 11/3 ▼
Garethvk (3) - 3254d ago Cancel
Buff1044 (3) - 3254d ago Cancel
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60°

Developer Talks: Pinstripe's Thomas Brush

We gain insight into a beautiful indie adventure game about man's journey through hell to rescue his daughter.

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indieobscura.com
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Community3254d ago
50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
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Community21h ago
AuraAbjure18h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
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Community3d ago
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
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Community5d ago
Changed: credit url
Alexious6d ago
Armaggedon3d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.