
Open-world games have become this generation's defining feature, but as the genre has proliferated many developers have fallen into the same generic design patterns. The question of open-world fatigue is in the back of many industry and community minds. A writer for Middle of Nowhere Gaming believes that the recent releases of Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild put this question to rest and paint a promising picture for the future of open-world gaming.

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.
Spread across two main entries of the franchise, it just is a very respectable success, isn't it.
Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.
And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.
Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.
All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.
It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish
Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Fans and collectors should love this news as it looks great.

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.
Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.
I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.
But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.
The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.
Horrible designs on all things except the dinos. Some of the getups are really funny tho
People are tired of the sheer volume of open-world games, not necessarily the content of them. There are other genres out there, but major devs have some kind of hard on for huge maps with generic content.
Open world fatigue is due to Ubisoft dishing out one after the other mediocre open world/sandbox game one after the other. Remove Ubsioft games and in the last 10 years, I am pretty sure 20 open world games will simply be removed.
I really don't get how gamers can say they're bored of open worlds in games, it's just a type of canvas for developers to work within. Devs should use the types of game worlds that suit their vision.
I guess it's more a case of how some developers have used the game style and content variety that they're really fatiguing on.
Both Horizon and Zelda are quality open world games.