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Peter Moore Interview: Part Three

From The Guardian: Yesterday, we followed Moore from Dreamcast to Xbox 360. Today, there's more from the Microsoft years, including a damning indictment of UK developer, Rare. And what does the rest of Microsoft really think of the Xbox business?

So during your reign at Xbox, how hands on were you, at a creative level?
I ran the entire business – everything reported to me. So I would go from meetings with McCann Erickson who did the Standoff spot, into an Xbox Live retention meeting to a financial commitments meeting looking at the quarterly numbers – it was a complicated yet exhilarating time, we were trying to pull all of these pieces together. And the [profit and loss forecasts] of what we were doing would absolutely make your hair curl.

Rest of the interviw is after the link

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guardian.co.uk
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Sir_Ken_Kutaragi6469d ago

OH!!! NOOOOOO!!! ;-D
That photo has been used to much on this the last few days, his Face is Fading out!!! ;-D

'So during your reign at Xbox, how hands on were you, at a creative level?'
'I ran the entire business'
Hmm...and 'EA' still gave him a Job??? ;-D

Winter47th6469d ago

The dude sure likes to talk a lot.

ericnellie6469d ago

I don't think he was the guy asking the questions;)

What ever happened to J. Allard? If he's still working with the Zune - good luck with that;) LOL!

deeznuts6469d ago

YEah but he's the one answering them. Duh! I don't think the interviewer is stalking him forcing him to ask questions ...

RealityCheck6469d ago

So I guess Peter Moore will be the head of the new EA - Microsoft joint venture for their next gaming console? Just speculation from my part.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community47d ago
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.