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40°

CES 07: Chris Satchell Interview

As the General Manager of Microsoft's Games Developer Group, Chris Satchell has been one of the driving forces in making sure that developers have everything they need to make great games for the Xbox 360. He's also one of the men responsible for XNA, the tool that's making it easier for people to get into the business of making games, whether they're student, hobbiests, or garage developers. TeamXbox had a chance to sit down with the affable Brit at the 2007 Consumer Electronics Show.

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interviews.teamxbox.com
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NextGen24Gamer7059d ago

You recently announced that the Xbox 360 has passed the 10 million units sold mark. What's the next big milestone that you're aiming for?

Chris Satchell: I think for this fiscal year that we're aiming for that 14 to 16 million mark, and after that it's just onwards and upwards. We've have announced any new targets beyond that.

nice_cuppa7058d ago

good job guys.
360 rocks.
BLAMO

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
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Community23d ago
italiangamer24d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde22d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy23d ago

And then MK1 killed it again.

DivineHand12522d ago (Edited 22d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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