
As the General Manager of Microsoft's Games Developer Group, Chris Satchell has been one of the driving forces in making sure that developers have everything they need to make great games for the Xbox 360. He's also one of the men responsible for XNA, the tool that's making it easier for people to get into the business of making games, whether they're student, hobbiests, or garage developers. TeamXbox had a chance to sit down with the affable Brit at the 2007 Consumer Electronics Show.

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.
At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.
The original RE was the best. Its not on the list which makes no sense.
The remake of it was alright but should be higher on this list.

Original Saints Row design director Chris Stockman has declared the Saints Row franchise is "dead".
I just started this game last night, just the player creation had me upset. You choose male but they stand like a female. Eyebrows are all effeminate, face, and verything seems to be modeled after a female with a thin male overlay.
I only played the opening and didn’t even complete that before I turned the game off. I will likely go back and try it again, but a very weird first impression.
The franchise has been complete utter garbage for almost 20 years. The first one was the only decent game of the lot of them.

Disc 1 of Xbox Game Studios' 2006 role-playing game, Blue Dragon, has been decompiled, and a native PC port is now available.
I've been wanted to revisit the game in the back of my mind for years and this is big. There's still a good handful of 360 games locked to the system I'd love to see now that the seal is broken on decompiling these games.
You recently announced that the Xbox 360 has passed the 10 million units sold mark. What's the next big milestone that you're aiming for?
Chris Satchell: I think for this fiscal year that we're aiming for that 14 to 16 million mark, and after that it's just onwards and upwards. We've have announced any new targets beyond that.
good job guys.
360 rocks.
BLAMO
...keep the AAA titles coming.