
More often that not, developers use DLC, especially story-centric DLC, as an opportunity to experiment with and expand their games. It helps to look at two recent open-world games – Fallout 4 and The Witcher 3 – that use DLC to explore new worlds and stories.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
It's always great when developers opt to expand the stories and lore of their games through DLC expansions. Just wish we saw it more often, but obviously it's a time and cost intensive thing to do within reason. Great article!
Awesome piece! I really enjoyed the DLC offerings for Fallout 4. Far Harbor was really cool, I liked how different the atmosphere was from the main game. Nuka World has been fun but it really hasn't grabbed me in the same way. I've got a real soft spot for the DLC in Fallout 3 though! They were all so weird and extra sci-fi! I've always wanted to give The Witcher 3 a try and now that there's the ultimate edition I'll be able to snag all that awesome DLC with it!
I really would like to see Uncharted explore some non-combat DLC.
I feel like the weakest DLCs are the one's that don't expand on the main game, but resolve it. Witcher and Fallout are good examples of great DLC because their main game's endings are just nice and tie everything together. An example of this NOT happening that we can agree on is The Evil Within. Great game, real kick in the balls when we realized we sort of had to get the DLC to know what was up (aka like 30ish more dollars or something). A weird middle ground comes in with Bioshock Infinite, which had a strange-yet-satisfying ending. I heard the DLC for that game just like blows your mind because it resolves the story of 1 and Infinite in ways you didn't know existed. I'm waiting to finish 1 before I play through Infinite (again) and then play those DLCs. Great article by the way, really got to a good point we don't think about in that open world games offer a different sort of excitement in the DLC.