
More often that not, developers use DLC, especially story-centric DLC, as an opportunity to experiment with and expand their games. It helps to look at two recent open-world games – Fallout 4 and The Witcher 3 – that use DLC to explore new worlds and stories.

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It's always great when developers opt to expand the stories and lore of their games through DLC expansions. Just wish we saw it more often, but obviously it's a time and cost intensive thing to do within reason. Great article!
Awesome piece! I really enjoyed the DLC offerings for Fallout 4. Far Harbor was really cool, I liked how different the atmosphere was from the main game. Nuka World has been fun but it really hasn't grabbed me in the same way. I've got a real soft spot for the DLC in Fallout 3 though! They were all so weird and extra sci-fi! I've always wanted to give The Witcher 3 a try and now that there's the ultimate edition I'll be able to snag all that awesome DLC with it!
I really would like to see Uncharted explore some non-combat DLC.
I feel like the weakest DLCs are the one's that don't expand on the main game, but resolve it. Witcher and Fallout are good examples of great DLC because their main game's endings are just nice and tie everything together. An example of this NOT happening that we can agree on is The Evil Within. Great game, real kick in the balls when we realized we sort of had to get the DLC to know what was up (aka like 30ish more dollars or something). A weird middle ground comes in with Bioshock Infinite, which had a strange-yet-satisfying ending. I heard the DLC for that game just like blows your mind because it resolves the story of 1 and Infinite in ways you didn't know existed. I'm waiting to finish 1 before I play through Infinite (again) and then play those DLCs. Great article by the way, really got to a good point we don't think about in that open world games offer a different sort of excitement in the DLC.