
More often that not, developers use DLC, especially story-centric DLC, as an opportunity to experiment with and expand their games. It helps to look at two recent open-world games – Fallout 4 and The Witcher 3 – that use DLC to explore new worlds and stories.

Hogwarts Legacy 2 will arrive no earlier than 2027, as Warner Bros plans major franchise returns between 2027 and 2028.
Thats ok ! Take Your time and make it gooood.
Playing the first one these days, and got a long way to go before finishing. Awesome game! Gonna 100% it.
A few days ago, an interview with Seamus Blackley, designer of the original Xbox, sent shockwaves among the community.
***This whole conspiracy theory (because that’s what this is) is basically entirely based on the idea that everyone involved is lying to us. ***
C'mon now. It's an opinion. Just like your opinion here. And it's from an industry professional who does have more knowledge than we do on how these things work and access to people inside the industry.
I'm not saying he's right, but you spend all this time arguing his stance and why his words are illogical, but then you go and make this sort of statement? Hypocritical.
Look, I understand the indignation about how the media is talking about this interview. I completely agree on that front. That said, personally, I don’t think Blackley is wrong. Not because he’s a former Xbox executive, but because what he described is something we see time and time again in the corporate world.
If you’ve ever worked in this kind of environment, the sequence of a head leaving, obvious substitute leaving, and then a much younger, completely unrelated executive stepping in feels like déjà vu. Every time we see this pattern, it’s usually because the company is looking for a “shake-up” in a business unit, which often just means restructuring. And restructuring usually means layoffs and shutting things down.
That said, I don’t think Xbox as a brand is going to vanish. What I think is more likely is that the division will be significantly reduced and absorbed into another part of the company.
i mean, the leadership was changed out rather swiftly, with someone who has no odea of the business the former had atleast some know-how.
i think they are slowly trying to find something else they can make money off of, and xbox might just be the thing thats costing them more than they think its worth.
that's business. unfortunately
Yeah, not worried about it! Microsoft said it's going with PC Architecture next gen! Hopefully Steam ready! Also, hopping it is upgradable, like Sega and Nintendo were 3 decades ago.
No need for a Pro version. Upgrade memory, exchange/add a board. Buying a mid Gen console upgrade last Gen, you could instantly tell the difference. The majority of current gen games optimized for PRO are great, but they certainly don't make me want to Rush out and buy one. I am happy with my PS5.
It brings me to ask, why so many 5 Pro/Vs Switch 2 comparisons? Seems kinda strange.

For nearly two decades, GOG has built its identity around DRM-free releases and classic games that actually work on modern PCs. With initiatives like the GOG Preservation Program and One-Click Mods, the platform is going far beyond simply selling old titles — it’s actively maintaining them, fixing them, and making sure they don’t quietly disappear as technology moves on.
It's always great when developers opt to expand the stories and lore of their games through DLC expansions. Just wish we saw it more often, but obviously it's a time and cost intensive thing to do within reason. Great article!
Awesome piece! I really enjoyed the DLC offerings for Fallout 4. Far Harbor was really cool, I liked how different the atmosphere was from the main game. Nuka World has been fun but it really hasn't grabbed me in the same way. I've got a real soft spot for the DLC in Fallout 3 though! They were all so weird and extra sci-fi! I've always wanted to give The Witcher 3 a try and now that there's the ultimate edition I'll be able to snag all that awesome DLC with it!
I really would like to see Uncharted explore some non-combat DLC.
I feel like the weakest DLCs are the one's that don't expand on the main game, but resolve it. Witcher and Fallout are good examples of great DLC because their main game's endings are just nice and tie everything together. An example of this NOT happening that we can agree on is The Evil Within. Great game, real kick in the balls when we realized we sort of had to get the DLC to know what was up (aka like 30ish more dollars or something). A weird middle ground comes in with Bioshock Infinite, which had a strange-yet-satisfying ending. I heard the DLC for that game just like blows your mind because it resolves the story of 1 and Infinite in ways you didn't know existed. I'm waiting to finish 1 before I play through Infinite (again) and then play those DLCs. Great article by the way, really got to a good point we don't think about in that open world games offer a different sort of excitement in the DLC.