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70°

How Should Game Developers Handle Failed Kickstarters?

Greg Micek writes: "Our weekly dose of hot takes, occasionally well formed opinions, and fevered outbursts is back. Yup, it's time for the Question of the Week! This week our question is all about what developers should do when their Kickstarter campaign hits the fan. We're not referring to a failed campaign in the sense that they didn't raise enough money, but what happens when they can't deliver on their promises."

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Community3512d ago
garyanderson3512d ago

People really need to put their expectations in check when they back campaigns.

GrimDragon3512d ago

Um....learn from the mistake and "get gud." Duh.

50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
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Agent756d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_4d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.

30°

Five studios form developer-led holding Nova Assembly

Group consists of Unfrozen, Sad Cat Studios, VEA Games, Weappy, and Game Garden.

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gamesindustry.biz
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30°

Screen Australia hands out $1.4 million to local developers

The financing will support 26 projects 'centred on Australian stories and ideas.'

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gamedeveloper.com
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