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How The Division unintentionally got endgame content right

Somehow, Tom Clancy's The Division has managed to offer a more satisfying end-game than most other MMO-style games on the market.

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thorstein3542d ago

Not according to the doom and gloomers. Not according to the critics and the hateboys. But, for those of us who love gaming and games, the end game is/was quite enjoyable.

I love the underground.

Bolts3542d ago

Love Underground. They just need to roll out the 1.4 patch.

InMyOpinion3542d ago

I love gaming and games and I loved The Division, but the endgame and the broken PVP multiplayer was a disgrace. Made me sell the game.

Findingcrybabies3542d ago (Edited 3542d ago )

Division got end game right? What the heck? When you call difficulty literally...you do less damage and the enemy does more and thats "difficulty"? Lol. They failed at end game. Also having max level equipment with the best mods in the entire game and getting 1 or 2 shotted by even the most basic DZ enemies is absurd. No structured pvp either. Fail. The game 1-30 is great. After that it falls apart. I don't know how they did 1 part so right and the other part so wrong.

Maybe people that never leave hard mode.

Vegamyster3542d ago

Definitely agree the biggest issue with the game was the end game, 1.0 was entirely based on crafting while the current build is grindy super tanky enemies that melt you. Thankfully massive has been listening by pushing back content in favor or balancing, 1.4 seems like it'll fix all these issues with endgame PVE content with PVP being the focus after they see how the PVE changes affect it.

https://www.youtube.com/wat...

Kryptix3542d ago (Edited 3542d ago )

I agree with you, 1-30 was really fun. For me, end game was kinda fun, too (let me explain) only because I was full skill power ballistic shield tanking the Challenging missions. It made gameplay different positioning, tanking bullets for your team rather than just emptying clips on sponges. Here's the thing though, tanking was also pointless. Not saying that it didn't help, but a group of properly equipped DPSers/damage dealers did the job at a faster pace, & in raids, 1 healer with the rest damage will do it. (not sure about the DLC)

Got really tiring after the release of the 2nd raid. Very grindy, not much to do. Especially because the game was incomplete since the start. Releasing the Challenging versions of some of the missions at a very slow rate...you were stuck doing the same 4-6 missions in the beginning. The way they should of done to freshen up the missions is to have them have different types of enemies every time you do them. The art of surprise could of been properly done in this game, different enemies spawning at random locations... 1 door empty, then the next time you do it, an enemy spawns from there.

The content was predictable, made it boring... One of the reasons playing it for the first time from lvl 1 to 30 was so much fun is cause you didn't know what to expect and the loot drop rate was really good. Greens, then Blues, then Purples becoming more common... The progression before end game was solid and good.

A lot more to talk about, but I'll leave it at that. The Division's end game was terrible, just repetitive and lacked versatility.

@Vega

Watched the video. It's really good that they're improving the game, but I lack the motivation to go back, especially since I played it on PC, where it's a wasteland...and hackers. (Ubisoft messed up not being strict with that since the start) Do really like the tier system that I'm seeing, it needed that cause progression and balance between players was a mess. Also reduces sponging and fast deaths cause you can adjust the tier.

When I get the PS4 Pro and if the game gets a Pro enhancement, sure, I'll go back to it. Especially be easier to start from scratch with the tier system. One of the more intelligent decisions to Pro enhance it, get more players on board.

admiralvic3541d ago

"Division got end game right? What the heck?"

The funny thing is that the praise is basically a contradiction and has more to do with the writer wanting the wrong things from The Division or games of the like.

"that’s something I honestly wish more MMO games did, since it seems kind of silly to let players roll solo for so long and then suddenly force them to group up or get lost if they want to keep progressing."

This statement alone basically confirms it. What is the point of playing an MMO if you never actually get/want to interact with people? Would the game really be better if you literally needed a four man squad to do anything?

"Unlike virtually every other MMO game out there (including Destiny), The Division truly does allow players to play their way all the way into the absolute limits of its endgame"

Stuff like this is also pretty funny, since it's fairly untrue. Everything, up to and including nightfalls/PoE/Challenge of Elders, were activities people commonly soloed. Crota's End eventually became another commonly soloed activity, the sword made it possible to solo Skolas and extremely skilled players proved it was possible to solo several sections of Vault of Glass and Oryx. The only things you can't solo are the aspects that make the raids exciting/unique.

"but I honestly have no motivation to play Destiny as it is now since there are no activities which I can just hop into as a purely solo endeavor while also being able to find the game’s best gear."

Killing any ultra with a three of coins, which are obtained through easily obtained strange coins, give exotics.
Every exotic weapon quest, besides Touch of Malice (this technically can be if you obtain specific checkpoints, though it is also a gun that is only really useful in the raid anyway), can be soloed (if you can get an Atheon checkpoint you can solo him).
Nightfalls, even in year one, can be completed solo.
Challenge of Elders is also possible to solo.

The only thing you can't completely solo is King's Fall or Trials, neither of which have the best gear in the game and it's possible to hit 335 light without playing with another person if you don't want to.

Export3542d ago

Plus it had or gots the most bugs in a AAA game in the history of video games to boot . I will be avoid all Ubisoft online gaming until they prove to be stable and finished . That was a joke and the death of the game for me .

EyeAmTJ3541d ago

the OP enemies no matter ur good gear stopped me from playing SMH

FPS_D3TH3541d ago (Edited 3541d ago )

You're kidding right? I got underground and it's same basic unbalanced buggy shit. I'm still more inclined to go back to destiny than to keep buying expansions for this game. Don't even get me started on the pvp bullshit. I regret getting this game honestly. Just feels like the gameplay itself limits what the game can accomplish in the long run. When they delay DLC twice to fix game breaking bugs you should probably avoid that kinda garbage.

50°

The Division Franchise Celebrates Ten Years

It has been ten years of the franchise and a celebration is planned.

30°

It Looks Like The Division Definitive Edition Is On the Way, 10 Years After Its Initial Release

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad842d ago

did you edit out the parts where the author repeated everything you asked?