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ccgr (3) - 3637d ago Cancel
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420°

GoW4 Dev on DX12 Performance Boosts, Xbox One S, ESRAM & Ultimate Edition PC Issues

Gears of War 4's Technical Director talked about several topics from DX12 performance boosts and ESRAM usage to the Xbox One S.

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wccftech.com
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Community3637d ago
ccgr3637d ago

Heard great things about this franchise but have yet to play it, will hold out for the PC version though.

kaiserfranz3637d ago

Great choice, on PC it can enjoyed in glorious 4K. Master Race FTW!

ShadowKnight3637d ago (Edited 3636d ago )

PC version will look incredible and go over 60fps!!

sammarshall1023637d ago

So will the X1, S, and Scorpio versions

OpieWinston3637d ago

May want to watch some of GoW 2/3 cutscenes footage to understand the set up for 4. It does take place 25 years after the third.

christocolus3637d ago

That's true. He needs to play through Gears 2/3 or just watch the cutscenes to better understand 4 but anyways the game has unlocked frames and 4k res on PC so I'm guessing it will be same on Scorpio?

Kleptic3636d ago

the game has 'possible' unlocked frames and 4k res on PC...Seeing that very few released cards are all super great at running any game released this year at 4k and 60 or above fps...all of which are well north of 6tflops...doesn't paint a great picture for scorpio hitting the same marks...

it may do 4k to some degree...but i'd be more happy and accepting of a console hitting full hd at 60fps minimum...currently still isn't an option for 90% of games...1 step at a time.

DrumBeat3637d ago

I think you're all angering fans of a certain console, but imagining this on PC... just awesome.

Lennoxb633636d ago

Be sure you're prepared to take an a** whooping. The skill ceiling is really high in this game. It took me years to get really good at it.

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LavaLampGoo3637d ago

Gears has been the series to show off the graphics of the days. Expecting the same from this one

KaiPow3637d ago

When in doubt, throw more power at it.

Mostafeto3637d ago

DirectX12 can surely help improve performance.

corroios3637d ago ShowReplies(9)
butchertroll3637d ago

Like every API on every console in every generation. That's normal.

Ravenor3637d ago

Consoles don't generally update these things in the past, the 360 never switched from 9.0c, PS3 never moved on from PSGL.

butchertroll3637d ago (Edited 3637d ago )

@Ravenor

LOL! Did you ever heard that API's receive constant updates during console lifecycle even though API is under the same name. API's always moving forward, whatever they are called

Quote :

The jump from Uncharted 1 to Uncharted 2 wasn't down to the API, it was ND improving their use of the Cell SPU.
.....

SDK update improvements, dude! Less memory footprint, easier Cell's SPU usage etc.. Those updates are normal. And also depends how some devs are also experienced with hardware. Some devs are experts, some are not.

343_Guilty_Spark3637d ago ShowReplies(4)
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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
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Community80d ago
Jin_Sakai82d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
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Community81d ago
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com
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Community84d ago