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300°

Activision Almost Outbid Microsoft on Rare Purchase, Says Xbox Co-Creator

According to Xbox co-creator Ed Fries, the company managed to secure Rare thanks to one final bid at the last minute.

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Null19803490d ago

And to think that Activision has owned the rights to Crash Bandicoot. Oh well, Rare was already becoming a shell of their former self by the time they were sold. Many original developers had already left.

darthv723490d ago (Edited 3490d ago )

That is usually true for many companies that get absorbed by larger ones. I will say though, I have enjoyed the MS Rare games (like grabbed by the ghoulies, kameo and viva pinata) as much as I enjoyed the Nintendo Rare games (banjo, conker and perfect dark).

Mr Pumblechook3490d ago

People like to hate Activision, but I believe they would have done a far better job than Microsoft who sent Rare out to die by making Avatar clothing.

Null19803490d ago (Edited 3490d ago )

Yea, I actually enjoyed Kameo. Would still love to see a sequel.

AngelicIceDiamond3490d ago

@Pumble how would have Activision done better than MS? It took everything in Sony's power to get Crash into the limelight and even then we're getting remasters. MS was treating Rare like crap last gen but they have ultimate freedom to do as they please this gen.

Nitrowolf23490d ago

@pumble

Activition probably would have done 2 more banjo Games and then let RARE die. Look at crash and spyro, they made a few games and then stopped, only later to add both to skylanders. That would be banjos fate, an ugly redesign of his character to fit in the world of skylanders.

coolbeans3490d ago (Edited 3489d ago )

@Mr Pumblechook

The same publisher that was under Bobby Kotick of the time? Sure, you can bring up their Avatar + Kinect stints if you're so inclined but that'd probably be minor in comparison to the rule under Activision. Frankly, you don't know what you're talking about.

TheCommentator3490d ago

Hate to tell you guys, but Rare approached MS and said that they wanted to focus on the Kinect. MS didn't force them. Rare talked about it in an interview several months ago.

I wonder what Rare is working on now that Sea of Thieves is wrapping up? Personally, I want a Perfect Dark Reboot... open world (even like Hitman/Splinter Cell would be okay), 3rd person.

Mr Pumblechook3490d ago (Edited 3490d ago )

@coolbeans. When discussing a topic, just once please try and leave brand loyalty aside. Your arguments for Rare's success is to attack Activision instead of focusing on what MS-Rare have or have not achieved.

When Rare were bought by Microsoft they were the goose that would lay golden eggs. FPS games, Goldeneye, Perfect Dark, racing games like Diddy Kong and 3D platformers like Banjo & Kazooie - all top of their genre. Yes MS-Rare made the fairly good Kameo and a Perfect Dark game but what after that? This is not an attack on Xbox, it is a criticism that Microsoft who had this massive team of talented developers assigned them to making trivial avatar clothing until the talent fled. By all means love Xbox, that is fine, but it is still okay to decry the bad business decisions made by Microsoft. If you think otherwise please answer this one question: Can you name YOUR favourite Rare game from the last seven years that you regard as a standout title?

coolbeans3489d ago (Edited 3489d ago )

@Mr Pumblechook

"When discussing a topic, just once please try and leave brand loyalty aside."

Yeah right. Nevermind that within my second sentence I literally acknowledged issues with MS's use of the developer in the past. Tell you what: when discussing a topic let's try to leave poor assumptions of character aside and discuss the arguments made.

"Yes MS-Rare made the fairly good Kameo and a Perfect Dark game but what after that?"

The three other games I remember them making between those games you've listed and the Kinect games:

-Viva Pinata
-Viva Pinata (2): Trouble in Paradise
-Banjo Kazooie: Nuts and Bolts

Now I haven't really played any of these in depth or anything, but I've seen many give credit to the VP games. I don't know what you think about them.

"By all means love Xbox, that is fine, but it is still okay to decry the bad business decisions made by Microsoft."

Where did I say otherwise? The whole point of my disagreement with what you previously stated was grounded by this: the lesser of two evils. My entire point was focused on those that decried MS for utterly decimating Rare (or whatever hyperbolic language is used) and saying "it could've been worse, Kotick could've overseen them." Again, I'm not disregarding the drier periods from them or criticisms of MS not taking full advantage of such wonderful IP's (the Conker/Project Spark announcement was a kick in the family jewels for me). As for your question: I haven't played any of Rare's games released in past 7 years unless you count Rare Replay. If that counts, I consider that one of the best collections ever made.

Mr Pumblechook3489d ago

Mr Pumblechook "Can you name YOUR favourite Rare game from the last seven years that you regard as a standout title?"

Coolbeans "Viva Pinata
-Viva Pinata (2): Trouble in Paradise
-Banjo Kazooie: Nuts and Bolts "

I appreciate your candour. Your answer proves the point I was trying to illustrate: Viva Piñata 2 and Banjo & Kazooie Nuts & Bolts were released back in 2008 - that is OVER 7 years ago. We have to look back very far to find classic games from Rare.

coolbeans3489d ago

@Mr Pumblechook

You misquoted me. I'm not going to have a final say as to whether or not there has been a 'classic' game made by Rare in the past 7 years until I get around to playing them for myself. And I didn't even play those VP or new Banjo game yet so I can't say for certain if those are 'classic' either. Having said all that, the content I've seen from Sea of Thieves already looks more inspired and fun than anything I predict Activision would've forcefully pumped out of them.

"We have to look back very far to find classic games from Rare."

Well...okay. If discounting Rare Replay, that is the general sentiment I seem to get from old-time Rare fans. But when considering the terrible an used-to-be-great studio like Neversoft has gone through under Activision's control, I'm convinced you wouldn't even get that short stint of inspired games during the early 7th gen era.

+ Show (8) more repliesLast reply 3489d ago
KentBenMei3489d ago

No, Star Fox Adventures was among the best they ever made so they were on top of their game, actually.

Summons753490d ago

Wow, well at least we got the lesser of two evils. MS actually put them to use, albeit some bad use but use none-the-less. Activision would have shut them down faster than they shut down Sierra or turned out terrible BK games like they did with Crash...or worse turned them into an abomination like Spyro for Skylanders.

andrewsquall3490d ago

Don't forget the death of Neversoft. :(

Godmars2903490d ago (Edited 3490d ago )

I'm at odd with this. Given the choice of Rare being buried as they have, or made into the equivalent of a games puppy-mill which at some point have been taken out in back and shot. If it were lucky.

Really, at "best" Banjo and the like would have been added to Skylanders.

jay23490d ago

rare should have gone indi. its a joke now.

ocelot073490d ago

I loved kameo. I think they would of been best at Activision. Sure they would of probably milked there games. But at least we would of got a new kameo.

PhucSeeker3489d ago

We would never had got a Kameo game. I think It woud had been like: new bad Banjo game, new bad Conker game, make some map for Cod, Banjo and Conker in Skylanders.

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20°

PlayStation Store Holiday Sale Refresh Adds and Removes Titles

Sony has refreshed the Holiday Sale, as new titles are added and a lot have been removed.

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30°

The Epic Games Store Has a Free Double Dose of Styx

The Epic Games Store is giving away two Styx games this week.

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60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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Christopher2d ago (Edited 2d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty9h ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan12h ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher9h ago

It's okay as long as they get a cut of the money.

fr0sty9h ago

Expect R* to force it on you.

Snookies123h ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH9h ago(Edited 8h ago)

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.