
Ubisoft officially posts the updates coming with tomorrow's 1.2 patch, including loot changes, new gear, and new content.

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
Lots of good changes here, in between playing some Overwatch I will check out these new updates.
Hopefully it's as good as it looks & exploiting won't be a issue with this patch.
Well another way to ruin DZ, giving the option to cut the rope of extraction items. Overpowered players can already go rogue without being punished
There are some desperately needed changes, the Balanced nerf, changes to Sentry Call and Reckless but here's two very important ones that not many knows about:
1. Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
This one is freaking huge. Console glitchers were exploiting the crap out of this. You don't need hacks when you can talent stack like crazy.
2. Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Exploiters were glitching this to have 100% up time in some of their weapon talents. Not many knows about this one since the game have a zillion game breaking bugs.
This game needs a bigger map, more interaction with the environment (Like buildings) and a really good reward when getting a platinum trophy cause it is a pain to get all collectibles while been distracted with the dark zone and this new average update