
From GameWatcher: "Microsoft are reportedly experimenting with ways to avoid simulation sickness in Virtual Reality. One of the concepts that the company has tested so far, is called ‘Sparse Peripheral Display’ or, more simply, clusters of inexpensive LEDs located around the central display. These LEDs augment the field of view of the head-mounted display whilst keeping the headset quite light."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Eh? Why is MS investing in this? Thought they'd just be banking on Rift compatability.
Bah I dunno anymore.
Looks like a lot of light which would wash out the picture you're seeing perhaps?
In any case, I'm still waiting to see some good non-first person uses of VR coupled with non-human movement for your controllable character.
This is really interesting. Since our peripheral vision is based on light intensity and movement rather than detail like our focused vision is, the leds are an inexpensive way of significantly enhancing the field of view in a way our eyes naturally function. Since the leds act like low resolution pixels, they would not require much processing power to significantly enhance the field of view either. More to the point, does this mean that MS is building their own second generation headset? I don't know, but it's clear that they have a vested interest in VR with this and Irides.
To me, VR technology is barely passable right now, like how first gen consoles seem so simple in retrospect that they could almost be labelled as proof of concept. Without first gen consoles though, the best we had at the time, developers wouldn't have gotten the ideas about how to use the tech in meaningful ways and ultimately get us to where we are today. Without OR, PSVR, and others stepping up today, we would not have the opportunity to evolve the tech to where it can become mainstream in the future. Being prone to motion sickness myself, I am not yet sold on the mainstream adoption of VR, but I welcome the research MS is investing in trying to figure out both the cause of motion sickness and a solution to it as well because I would love to be able to enjoy the VR experience as it matures. I'm also just as eager to see what control advancements may come along to enhance the VR experience, and I could see VR bringing back the notion of the arcade with things like 360° treadmills, hydrolic movement simulation, and other tech that would be too expensive to do well within the home.