
Tom Clancy's The Division has a major issue when playing challenging missions with random players, leading to unwarranted kicking by group leaders.

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
Yep this happened to me the other day and we got all the way to the end of the mission which is what I found even more annoying. I bet he invited his friend just so they could got the reward for completing it. After that and I got paired up with some people who were just not good at the game. Now I only play with friends when they're online
I got glitched into a wall near the end of the power plant mission on challenging caused by another player interacting with something and the game reset me to the last safe house i was at, the host kicked me as i was fast traveling back to the mission, turned off the game after that lol.
So the game can be turned into a 24 player challange mode? That's insane and imagine if Ubisoft and massive actually took this info on board and allowed it to stay.
If it works as is why not actually make this happen, rework the hordes, make them tougher add better loot touched challange and extend the maps.
Basically make super hard 24 player raids like they have in pc mmorpg games, I honestly would be up for that..
I think that's why as soon as a boss is taken down people run for the purple/yellow loot. At least they can reap some of their rewards before they are booted.
Hasn't happened to me personally, but that would be a major pain.