
Hardcore Gamer's Luke: It’s rare that a game asks the player to make a sacrifice. It is even more seldom that a game forces that sacrifice upon the player. I’m not talking about story elements that has the character making sacrifices; I’m talking about the player having to do so. Whether it be an in-game item, time or any form of negative effect in the face of small and/or delayed personal gain.

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
if its done properly, in a game that has some sort of sub context about it, i think it can be properly achieved. definitly never in a game like CoD where you press "x" to pay respects..