Dave and Tom take a look at the graphical differences in The Division across PS4, Xbox One, and PC.

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
So, to prevent the PC vs console warring from Starting in the comment section..
The game looks identical across all platforms despite the Xbox one using a dynamic resolution and the PC (As they said) "slightly" having better bells and whistle's and a high frame rate due to the using high end hardware to run the game max out at 50-60fps.
Now, what I want to know is what did Ubisoft meant when they said that the game would be built from the ground up for all systems and would use their unique strengths and weaknesses? Because according to digital foundry, UBI lied(and that isn't surprising).
ㅗ
Spoilers:
pc > ps4 > xbox
Games looks great. In titan x they could not get 60fps with max settings. Glad I am not into PC with 1000$ gfx card lol