
DLC is more common and controversial than ever. But are we really getting mad at the right things?

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.
Thats not a bad idea to discount the price of DLC for early adopters once the complete edition drops which is usually a year later. So if you bought the game within the 1st 2 months of release you would get a 25% discount on all of the DLC. That discount would always be there so if you time it right, you could get the DLC at an even cheaper price if they have a sale on it.
I don't mind DLC to some extent. It's just that the majority of DLC I've ever picked up has either been way too short, for example the Harley Quinn DLC for Batman Arkham City. And other times the DLC isn't even good.
I'm fine with DLC like what GTA IV and Red Dead Redemption has done. I'm even cool with some map packs here and there. I think season passes are the big problem, especially when some draw in the $50 price tag and don't really give out much.