IGN:
Torin Rettig of Remedy takes us through the hardest difficulty on Quantum Break and shows us how to clear a room like a pro.

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.
Can't Wait!
The wait for April is becoming borderline unbearable. :\
Looking great. Day one
Good gameplay. Don't like the lighting effects in this area of the game. Makes it look like there's a fog effect without the fog.
Edit: Love the very minimalist UI.