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150°

Quantum Break on the Hardest Difficulty with Developer Commentary

IGN:
Torin Rettig of Remedy takes us through the hardest difficulty on Quantum Break and shows us how to clear a room like a pro.

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Community3649d ago
Kingdomcome2473649d ago

The wait for April is becoming borderline unbearable. :\

Christopher3649d ago (Edited 3649d ago )

Good gameplay. Don't like the lighting effects in this area of the game. Makes it look like there's a fog effect without the fog.

Edit: Love the very minimalist UI.

30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

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eurogamer.net
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Community9h ago
30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

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videogameschronicle.com
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Community13h ago
30°

Hades devs: accidentally inventing a subgenre was 'surreal'

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.

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gamedeveloper.com
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Community13h ago