IGN:
Torin Rettig of Remedy takes us through the hardest difficulty on Quantum Break and shows us how to clear a room like a pro.

The Alan Wake and Control developer shared the news in a brief note to investors and explained Gaudechon will step into the role on March 1, 2026. Interim CEO and co-founder Markus Mäki will continue overseeing operations until Gaudechon begins his tenure.
Firebreak and now this…. They really are on a streak aren’t they!
Something clearly happened to this company after Alan Wake 2. That game was brilliant and was unjustly sabotaged by marketing and haters.
Unfortunately, it seems to have absolutely destroyed a company we all agreed was once one of the best. Well done people. Well done.

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.
Learn about Grasshopper Manufacture’s inspirations, ad-lib development style, and more ahead of the Feb 11 launch.
Can't Wait!
The wait for April is becoming borderline unbearable. :\
Looking great. Day one
Good gameplay. Don't like the lighting effects in this area of the game. Makes it look like there's a fog effect without the fog.
Edit: Love the very minimalist UI.