
Ben, Associate News Editor for Gamer Professionals writes:
"I have spent the past weekend playing The Division beta, which proved to hold a decent amount of content. Labeled by the gaming community as a Destiny–killer, the game does follow a lot of the same archetypes as its counterpart; a “shared-world”, RPG elements, and loot-based combat. While neither of these games are true MMORPGs, they capture a similar feeling. Comparisons can be made between the two, but The Division is very much its own game. Fundamentally it is very different and much of that stems from its approach to combat."

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
Very interesting take. I haven't tried it myself as I've been too busy, but I am excited for the full release.
Surprised this game has been doing so well. Was never something that caught onto the radar for me.
I am a destiny fan and if this game has better weapon balancing in PVP, I actually may make the switch. Destiny's servers are also so finicky and a mess and they are ALWAYS messing with the weapons so I'm always having to re-adjust; it's so frustrating.
I didn't hate the game by any means. Like I said, it's refreshing to play a third-person shooter and I found the Dark Zone to be pretty awesome. But something about it felt empty and pointless. I definitely think The Division will grow with time, as these types of games tend to do.
I completely agree. The beta didn't interest me in the slightest.