
PCgamer:
"The internet is a sea of opinions, and many of them concern Fallout 4. Hot takes roam the comment threads like Deathclaws prowl the Commonwealth. “Fallout: New Vegas is a vastly superior game,” argues one, oblivious to all of New Vegas’s many faults and failures. “It’s a really bad FPS with statistics,” reckons another, blind to the fact that it’s a great FPS (with statistics). “A brilliant, massive sandbox of systems,” says me, in my review. It’s opinions all the way down."
Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
I don't think so, the game looked fine to me and I'm still enjoying it. I dont think people remember how glitchy New Vegas was, so many game breaking issues.
I think it's about time. New engine if done right allows them to do more but more efficiently.
I think what will need a new engine is Elder Scrolls VI
I hope they can do it so when you enter a city all the doors and the like are open so you don't need to go into another loading screen
Somehow you can travel a region in Tamriel by going from point A to the far ends planes of point B without ease but entering a small town you are still hit by multiple loading screens when entering/exiting a house. Same goes for the Wastes in Fallout
Remember doing those Thieves guild quests for Delvin and Vex and you had to go through like 2-3 loading screens each time. Talk about annoying
I really don't care about F4 graphics, but I care for optimization, and that thing is a mess. Not only on PC, but you know, Bethesda failed on tech area of the game.
The main thing is loading screens NEED to be a thing of the past in an open world game.
The Witcher 3 did this so well, with practically none, except when fast traveling.
That was amazing!
Step up your game Bethesda, and keep up your pure awesomeness CD Projekt!!!