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Did Fallout 4 need a new engine?

PCgamer:

"The internet is a sea of opinions, and many of them concern Fallout 4. Hot takes roam the comment threads like Deathclaws prowl the Commonwealth. “Fallout: New Vegas is a vastly superior game,” argues one, oblivious to all of New Vegas’s many faults and failures. “It’s a really bad FPS with statistics,” reckons another, blind to the fact that it’s a great FPS (with statistics). “A brilliant, massive sandbox of systems,” says me, in my review. It’s opinions all the way down."

2pacalypsenow3766d ago (Edited 3766d ago )

I don't think so, the game looked fine to me and I'm still enjoying it. I dont think people remember how glitchy New Vegas was, so many game breaking issues.

I_am_Batman3766d ago (Edited 3766d ago )

It's not so much about how it looks. It's about how it runs and how asset-streaming is handled. It definately should've been on a new built engine imo. Sure you can always modify it and improve certain aspects of the engine but at some point it becomes highly inefficient and you're better off making a new engine from the ground up.

3766d ago
Helios863766d ago (Edited 3766d ago )

Shouldn't that be an reason to actually change? New Vegas did have loads of bugs but it also had a much shorter development cycle.

Considering the same bugs have cropped up in Bethesda games since Morrowind, then yes they should change the engine.

Either they are incompetent and can't fix the bugs, or the engine is too much of mess (which it is). Or they simply don't care.

As far as the graphics go. The art-style is good but when it looks like it should've been able to run on last gen hardware and runs like crap - then we have a problem.

crazychris41243766d ago

I think it's about time. New engine if done right allows them to do more but more efficiently.

-Foxtrot3766d ago (Edited 3766d ago )

I think what will need a new engine is Elder Scrolls VI

I hope they can do it so when you enter a city all the doors and the like are open so you don't need to go into another loading screen

Somehow you can travel a region in Tamriel by going from point A to the far ends planes of point B without ease but entering a small town you are still hit by multiple loading screens when entering/exiting a house. Same goes for the Wastes in Fallout

Remember doing those Thieves guild quests for Delvin and Vex and you had to go through like 2-3 loading screens each time. Talk about annoying

Helios863766d ago

Yeah, that part of the reason why I'm slightly disappointed by every Bethesda game today.

I remember when I finished Morrowind and imagined what they would do in the future - Seamless transitions, more armor and weapons, more choices that mattered, bigger worlds, deeper customization etc.

But somehow, they just went backwards. Take Fallout 4, one step forward, three steps back. :(

MJunior3766d ago

I really don't care about F4 graphics, but I care for optimization, and that thing is a mess. Not only on PC, but you know, Bethesda failed on tech area of the game.

SunnyZ3766d ago (Edited 3766d ago )

The main thing is loading screens NEED to be a thing of the past in an open world game.

The Witcher 3 did this so well, with practically none, except when fast traveling.

That was amazing!

Step up your game Bethesda, and keep up your pure awesomeness CD Projekt!!!

sullynathan3766d ago

Open world games have had no loading screens for a decade now. Gta didn't have one a decade ago.

SunnyZ3766d ago (Edited 3766d ago )

Yes, but how many buildings could you enter in GTA 10 years ago.

How many buildings can you enter in GTA V today?
Same with Saints Row, Assassins Creed etc.
Literally none, except for a select few.

The Witcher 3, you could enter pretty much every door you saw, no loading screen.

That is awesome. That is what we want.

twiggytree123766d ago

Yes they did actually, When you would drive across the bridge in Vice City to another part of the city you would get smacked with a loading screen with a sunny picture that had the GTAVC logo in the bottom corner.

I remember this vividly, pretty sure it was the same in GTA3 and GTASA.

sullynathan3765d ago

@twiggy GTA 3 did not have one but when you crossed a certain bridge, the game did a little "loading" then you got back in. San Andreas didn't have one either.

@SunnyZ eh, Gothic 1, 2, & 3 all allowed you to enter every single building in them and non of them had loading screens. Gothic 2 only had a loading screen if you installed the expansion pack.

All this shit has been there for a decade now.

twiggytree123765d ago (Edited 3765d ago )

@Sully- Gotcha, I played VC religiously and I remember the loading screen on bridge infuriating me to no end when it would pop up lol.

GTA3 and GTASA I didn't play nearly as much so it was struggle for me to think back on whether or not it occurred on those releases.

+ Show (1) more replyLast reply 3765d ago
EazyC3766d ago

The thought of what they're going to pull out of the bag with Cyberpunk..oh my!

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40°

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Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

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jznrpg204d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot204d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder204d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain204d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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