140°

Ark: Survival Evolved Dev Talks Frame Rate Issues, PS4 Version, Comparisons to Minecraft

"We talk with Studio Wildcard founder and creative director Jesse Rapczak about the successful dino game and where it's headed."

Read Full Story >>
gamespot.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community3678d ago
Changed: embed code
kaiserfranz3678d ago
Apollosupreme3678d ago

The article is dated December, 2015.

Go check out the Steam users comments. A lot has apparently happened and now I'm gonna wait on buying this...

http://store.steampowered.c...

ThunderPulse3678d ago

I didn't know it had gotten that bad.

IrishSt0ner3678d ago

Read those steam comments... by a vast majority, its people moaning about the tamed dino rebalance... sorry guys your tamed level 20 raptor doesn't insta kill wild level 120 rexes anymore.. it's frankly laughable that people are going crazy at the developers for fixing an ridiculous unintended bug (tamed dino skill levels disproportionately scaling to make them super powered).

Some legitimate problems that objective players mention are:

- New 'overpowered' apex predator (recently nerfed into oblivion and soon to be eclipsed by a huge non-agressive herbivore).

- Poor optimisation (stated a 1000 times the optimision phase comes at the end when content and features are in place)

- Server lag, most prevelant in PVE (huge number of tamed dinos and structures)... this lag is non-existant on good private servers, so the developers need to invest in better servers or rework how server batches are processed.. btw my PVP official server lag isn't bad at all, as you can kill 'junk' dinos and structures.

The truth from someone who owns the game on both PC and Xbox is the game runs better than it ever has, is more balanced than it ever has been, and has more to do than it ever has. As far as early access goes this is how it's done right...

Again, read the actual comments, they read... I've played 1000 hours and *insert problem here* so this game sucks... 1000 hours played and your telling people not to buy the game, REALLY?

Apollosupreme3678d ago

I don't think you're representing those comments accurately. From what I read on there here are the common themes:

- The most recent update implemented changes which many gamers hate. It is viewed as a move to benefit new, less invested gamers and is viewed as a penalty to those 1000 hour gamers you mention; aka. the game's community. They're angry because of what recently happened and not so much what happened over most of those thousand hours.
- The developer support has been called to question. Claims that suggestions are ignored. Claims the request for fixes are often ignore. Claims the posters offering up suggestions or concerns have in some cases been banned or their threads deleted or merged and no longer can be easily accessed.
- Poor frame rates have become more of a problem. Some stating that turning down the visuals doesn't really increase performance.
- Claims that the developer is making changes with the console community more in mind.

I don't own the game but I read those comments because through the unreasonably good or bad comments you tend to find a middle ground and that's where the truth tends to reside. In this extreme case it seems like there is an overwhelmingly large number of upset gamers in the Ark community about recent updates and how they've been treated.

40°

Nintendo's partners are selling $2 billion in shares — here's what that actually means

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

Read Full Story >>
hanafuda.report
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community17h ago
30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

Read Full Story >>
eurogamer.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1d 21h ago
30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

Read Full Story >>
videogameschronicle.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2d ago