Digital Foundry:
The Division's beta may not match its spectacular E3 2013 demo point-for-point - back then a mascot for PlayStation 4 and Xbox One's brimming potential - but what we have today still outshines most current-gen titles in its technical spec. A post-pandemic New York sets the stage for some of the best lighting seen on console, harnessing plumes of volumetric fog, high quality screen-space reflections, and wind-affected particles. Atmosphere is king, and the rich, snow-battered look of its streets is a real showcase for the new Snowdrop engine.

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
As per my expectations:
"I expect the PS4 version to hold a locked frame-rate with vsync enabled." - http://n4g.com/news/1857195...
Digital Foundry:
"on PS4, every piece of test footage we ran through our software returned near perfect 30 frames per second update"
"Xbox one fares nearly as well, large explosions and certain combat situations can trigger a few torn frames here and there but the game still manages to hold pretty close to its 30FPS target"
"based on the beta, the game is a technical showpiece on both consoles"
I'm going to say something that will piss off so many people. That's right after I say this you will crucify me.
Prepare yourselves!!!!
I am happy that the game runs well on these consoles.
Framerate is very important to me and I never buy games with terrible FPSs. This performance analysis proves that Ubisoft did a good job with the console versions of the game.