
Remedy will explain in a GDC 2016 session how they solved performance issues in Quantum Break. Thomas Puha also clarified why the AI seemed weak so far in the gameplay videos.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

At Capcom, Hiroyuki Kobayashi helped build franchises like Dino Crisis and Devil May Cry, as well as original games such as P.N.03 and Killer7. Now, more than 25 years after his first credited game (as a programmer on Resident Evil 1), the producer is relishing the challenge of creating an original IP once again.
It’s exciting to see Hiroyuki Kobayashi return to original IP after such a long and influential run on major franchises. Given his track record with stylish, offbeat titles, Stupid Never Dies sounds like it could lean into that same bold, experimental energy. The mix of “bonkers” zombie action and his experience with both horror and character-driven gameplay could result in something really unique—especially in a market that’s full of safer, formula-driven releases. If he’s truly being given creative freedom, this might end up being one of those cult-favorite games people talk about for years.
Game looks amazing. Cant wait to play. Wish remedy would make Alan Wake 2 though :(
interesting, let's hope they actually deliver and we dont get weird issues :)
Hope it's worth the wait!
"How various rendering performance and efficiency issues were solved with DirectX."
I wonder if they are referencing DX12?
They really shouldn't have announced this game when they did.. The hype for this game went downhill after so many years in development the same goes for No man's Sky...
I predict this game will have the same fate as Ryse it will be forgotten after 1-2 month...