
Remedy will explain in a GDC 2016 session how they solved performance issues in Quantum Break. Thomas Puha also clarified why the AI seemed weak so far in the gameplay videos.

Sato and his R&D team were responsible for the creation of Sega’s arcade and home console hardware, including the Master System, Genesis / Mega Drive, Saturn, and Dreamcast.
I still own those systems, and many games that were built for them.
Thank you for an amazing part of my childhood.
Rest in Peace Legend.
He joined SEGA in 1971, wow. The Mega Drive, Saturn and Dreamcast hold the best memories for me, more so the Mega Drive. Thanks for the memories, Hideki-sama.
Sega's swan song, their best and most memorable console, the dreamcast. it will last for generations
I love my Sega Genesis. I have childhood memories playing that console which will never fade.

Today, Sega announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

"Making games is hard. And these past years have taken their toll"
Game looks amazing. Cant wait to play. Wish remedy would make Alan Wake 2 though :(
interesting, let's hope they actually deliver and we dont get weird issues :)
Hope it's worth the wait!
"How various rendering performance and efficiency issues were solved with DirectX."
I wonder if they are referencing DX12?
They really shouldn't have announced this game when they did.. The hype for this game went downhill after so many years in development the same goes for No man's Sky...
I predict this game will have the same fate as Ryse it will be forgotten after 1-2 month...