All Channels
Popular
Approvals 11/3 ▼
Imp0ssibl3 (2) - 3772d ago Cancel
bunt-custardly (3) - 3772d ago Cancel
Alexious (3) - 3772d ago Cancel
kaiserfranz (2) - 3772d ago Cancel
friktion321 (1) - 3772d ago Cancel
470°

Dying Light Enhanced Edition Xbox One Resolution Will Not Be Improved, Dev Looking Into DX12 Support

Techland are looking to beef up performance instead of improving resolution.

Read Full Story >>
gamingbolt.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3772d ago
YinYangGaming3772d ago

Give me performance improvements over res upgrades for a game like this any day

gameseveryday3772d ago

Ideal would be 60fps but I guess that is not happening.

Game4Next3772d ago

"Dev Looking Into DX12 Support" but does MS really supporting DX 12? 2 years have past and no significant DX 12 achievement.

candystop3772d ago

Games take time and we will eventually see what's been going on. Instead of trying to inject doubt why don't you wait like the rest of are patiently doing!

ThePope3772d ago

@Game

DX12 has only been out for a few months.

GameNameFame3772d ago

Except that DX12 will not give any significant performance or resolution boost for Xbox One.

As MS engineers calls it, DX12 is giving what console already have to PC.

vegasgamerdawg3772d ago (Edited 3772d ago )

@Game4Next Dx12 on Xbox just launched a couple of months ago. Facts , you don't use them.

Look at the little fanBOY's agreeing and he's absolutely 100% wrong, of that, there can be no doubt. Don't bother to fact check or anything , stay ignorant.

You can look up what I'm saying, you can't look up the fantasy you pulled from your backside.

Lennoxb633772d ago

@GameLameName

Its crazy the amount of people who think going from 900p to 1080p is a significant improvement.

That's a very small improvement compared to the other things that would actually make a significant improvement.

donthate3772d ago

The inclusion of DX12 will make the performance profiling a little more stable and in some areas can give massive boost. However, the overall performance isn't going to be mind blowing.

For CPU related tasks, DX12 will be a boon for the CPU scheduler, and this is something that isn't available on Xbox One now. You can access it and tune it yourself right now though.

Fable Legends is DX12, and so is Just Cause 3, but I don't think there is a game that is completely built with DX12 in mind yet (even Fable Legends). It takes about 1-2 cycles to really see the improvements.

Ricegum3772d ago

@vegas

What a silly comment. You had a point, he was slightly wrong. But then you start spewing dribble and invalidated your comment, it just turned into a pathetic insult.

And look at all the idiots that agreed with your comment.

TheCommentator3772d ago (Edited 3772d ago )

Dont Hate, I believe Just Cause 3 is only DX12 on PC right now. As with Dying Light, the devs are toying around with DX12 and may patch it into the XB1 version as well. I'm pretty sure that as of right now only Fable Legends and Deus Ex have confirmed console DX12 support but, based on the headline, I was surprised to see that the optimizations for Dying Light were not a result of a DX12 patch though. That means more improvements to come if DX12 does in fact get patched in.

Edit: Two people, both with Game in their names, similar grammar, extreme Sony fans, and ignorant about DX12? I'm sure it's just coincidence...

MachuchalBrotha3163772d ago

@game, NO! DX12 has not been out for 2yrs.

Docknoss3772d ago

DirectX12 has barely been out and games take a couple years to Develop you Mook.

GameNameFame3772d ago (Edited 3772d ago )

Here you go with another desperate wishing of DX12.

@Donthate

Except CPU scheduler and etc has been available to devs on Xbox one and PS4 both. LOL.It already has low API. DX12 may bring consistent API on both console and PC. Giving PC low API as well.

@people saying "bu bu bu, game hadnt had time to"

Yea. They did with Fable. Spencer came out and said it will give 20 % boost to PC ONLY.

How many times are you going to desperately hope for secret sauces? WE have gone through 10 sauces at least so far.

And guess what? Gap increased.

tuglu_pati3772d ago

DX12 will help the Xbox some how, will it make a big different, no. Accept it and move on.

+ Show (10) more repliesLast reply 3772d ago
skydragoonityx3772d ago ShowReplies(2)
Herbalistic3772d ago

The major benefits of DX12 will come on the PC hardware side of things.

Ricegum3772d ago ShowReplies(2)
MCTJim3772d ago (Edited 3772d ago )

So the game does not use DX12 support. So nothing new. I dont expect to see those games that use DX12 till Fall 2016. Only one game I know that uses it and it is ashes of singularity and its PC only.

MachuchalBrotha3163772d ago

Isnt Fable Legends a DX12 title on PC?

MCTJim3772d ago (Edited 3772d ago )

it is, but it isn't, it was designed on dx11 and converted to dx12

rainslacker3772d ago (Edited 3772d ago )

Dunno if upconverted is the right term. There's still a lot of DX11 base code within DX12. For console, about the only thing that changed, as far as I've seen so far, is a new rendering pipeline which is more efficient, and better use of memory for allocating resources between the GPU/CPU and better implementation of the ESRAM.

On PC, much of DX12 is still the same as DX11. The new rendering pipeline exists, but more importantly, the OS layer is removed from the equation, thus giving "close to the metal" performance since the games can now directly access the driver(which is about as close as you'd want to allow on a PC)...which on a console can also be done, but it's also possible to bypass the driver for certain functions to get even closer to the metal.

So basically, these upconverted games use the new rendering pipelines and the new memory manager and possibly bypass the OS layer.

_LarZen_3772d ago

I'm so glad I bought this for PC. Sure it's possible to play on the PS4 or even the XBO. But it's such a visual more fun game to play when it can manage to hold a steady frame rate.

And if you can play it at 60 fps it's like playing an entire new game.

donthate3772d ago

I kind of agree about the frame rate, but it also depends on the game. Some games it makes a huge difference, and others it doesn't matter at all.

The one thing that barely affects anything though is the resolution, that seem to be the focus for some reason. I personally prefer higher and stable frame rate over resolution.

Resolution is overrated in my opinion.

MachuchalBrotha3163772d ago

I dont think you super visuals will make any more fun than the other versions. Its still the same fun game.

_LarZen_3772d ago

Just as it's more fun and enjoyable to watch a Blu-ray movie over a DVD. It's more fun and enjoyable to play a game with good frame rate and as much eye candy as possible.

That's just the cold hard truth.

tee_bag2423772d ago (Edited 3772d ago )

Nah.. I've been playing this at 100+ fps second on a 144hz monitor. It's truly something to behold. It makes a massive difference. Only someone who hadn't experienced both would make such a statement

Show all comments (68)
150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

Read Full Story >>
twistedvoxel.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community326d ago
Lionsguard326d ago

I knew holding off playing it for 10 years was the right call.

ocelot07326d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

Read Full Story >>
pilgrimoutpost.techlandgg.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community328d ago
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

Read Full Story >>
insider-gaming.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community456d ago
jznrpg456d ago

Nobody bought it for an obvious reason.

Gamingsince1981455d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar455d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’