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Why Are So Many Games Released Unfinished?

Let’s take a quick trip to the not so distant past for a moment. To the year of 2005. It’s February 17th, Devil May Cry 3 released today, and you’re currently heading to EB-Games after a long day of work. You eagerly pull your beat-to-crap 95’ Ford Aspire into the parking lot, going a speed that would probably be frowned upon by the police. You power walk into the store, and after 45 seconds of scrambling the shelves you find a brand new copy, sealed with the factory shipped plastic wrap, with a $49.99 price tag smacked on top. You grab it with pride, scurry up to the counter and pay for this brand new game that you’ve been anticipating for many months. You get your receipt, grab your bag, and head home.

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xboxculture.com
MrBrofist3837d ago

Because people fall for the same pre-order trap year after year, devs have gotten lazy and cheep and would rather release games now and patch it later.

However, with some companies like Nintendo it's an honest over-site and though it rarely happens they slip out (Skyward Sword's game breaking glitch).

The ones that's buggy and unplayable day one knows it's a mess and don't care but they want full pay for a half-assed job.

"Buy the game early and get free DLC and map packs"
(....but don't count on it to run smooth or bug free day one. We got yo money we'll get to it when we get to it,chumps)

Shame to them!

Lennoxb633837d ago

Its both greed and games taking more money to develop.

Perjoss3837d ago

Its cheaper to release an unfinished game than a finished one.

PR_FROM_OHIO3837d ago

Plus idiots keep buying an supporting them!!

Balsanoid3837d ago

Because studios want to hit that coveted Holiday release time frame even if it would be better for them to wait until the Spring.

Hoffmann3837d ago

Because enough people still buy them.

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30°

Tickets go on sale for consumer event IGN Live 2026, returning to LA on 6 June

Two-day event includes exclusive reveals, trailers and playable games on show floor.

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gamesindustry.biz
50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

79d ago Replies(1)
peppeaccardo78d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14978d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused78d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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gamedeveloper.com
Profchaos90d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee90d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0990d ago (Edited 90d ago )

🤣🤣🤣