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PS4 - Xbox One GPU ROP Differences Don't Matter, Numbers Only Make Sense for Building Random Data

Celtoys' Don Williamson says "different hardware achieves the same effects in different ways".

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gamingbolt.com
Genuine-User3830d ago (Edited 3830d ago )

The title would have you believe something else entirely.

"GamingBolt asked Williamson about the differences in the PS4 and Xbox One GPUs along with their ROP counts. How does these numbers figure into practical scenarios?"

"Data such as this really doesn’t matter as different hardware achieves the same effects in different ways. Coupled with different engines being built to take advantage of different hardware peculiarities, the numbers really only make sense if you want to build graphs of random data and strenuously imply one is better than the other."

Sciurus_vulgaris3830d ago (Edited 3830d ago )

The main advantage of the PS4 GPU is the higher number of ROPs, which is why the PS4 can handle 1080p more easily.

Genuine-User3830d ago

What about CUs, MTUs and ALUs?

Isn't it that more ROPs only help if ROPs are already the bottleneck?

MrSec843830d ago

As I wrote in the Gamingbolt comments section:

"ROPs matter when game engines are built to use them (which is the case for all 3rd party game engines and most from platform holder's studios), of course there are techniques like Media Molecule are using for Dreams, which don't use ROP hardware at all, instead they're using the GPU Compute Hardware because their rendering techniques don't require rasterization.

PS4 would always be faster at this kind of rendering because it's compute intensive and PS4 has more of that kind of GPU hardware than XB1 does, same goes for any techniques that use Texture Mapping Units.

If games are made to use Rasterization then PS4 is more capable, if games are made to use Compute or geared more towards that then PS4 is still substantially more capable.

XB1 doesn't have any extra hardware that makes up for the differences in GPU hardware, it's behind PS4 in that area.
The only area that XB1 is faster than PS4 is in the 10% clock speed boost to it's CPU, because both systems have the same number of CPU cores, using the exact same architecture from AMD."

Eonjay3830d ago

Very interesting quote though. It sounds like he is saying that the comparison isn't even relevant because the different hardware us different engines to deliver what they are looking for from the hardware.

TheCommentator3830d ago

When MS boosted their clocks before launch, everything got boosted along with it including but not limited to the ESRAM(which went from 102 to 109GB/sec) and CU performance.

ESRAM is designed for tiling, currently with a 109GB read and a 109GB write capability. You can move tiles into the ESRAM, temporarily store them and then move them out without sacrificing read speeds at all. The move engines also have capability to do work that doesn't count towards overall "on paper" system performance. Furthermore, PS4 is balanced to 14 cu's(not 18), and the 12 cu's MS has available run faster(per unit) because they got a bump when the clock speeds were raised.

With the fall update ESRAM is getting 15% improvement too(16GB/sec), which along with PIX will allow devs to automatically use the memory the way MS designed it to be used. That means that MS now has a maximum bandwidth of 193GB/sec read and 125GB/sec write, plus will be easier to program for. In addition, Win 10 is enabling WDDM 2.0, while DX12 is allowing for a few features that were not patched into DX11.x like allowing all CPU cores to talk to the GPU instead of just one. Devs will build their game engines from the ground up to take advantage of these and other features now that the tools are available, and the effect of all of these features being added is cumulative.

How close will this put MS to Sony? None of us can honestly answer that, but assuming that next years' 3rd party games run native DX12, they will.

Bigpappy3830d ago

Nope. it is the shaders per Witcher 3 developer.

APexGamer453830d ago (Edited 3830d ago )

@thecommentor

Those MisterXMedia Secret sauce has been debunked long time ago.

1.Esram is not designed for tiling. It was designed to alleviate DDR3 bottleneck. It offers no advantage when used for tiling. It was a cheaper alternative to GDDR5.

2. PS4 does have 18 CUs and +1 background processor(it was supposed to be X1 secret sauce, but apparently PS4 has one).

3. Fall update does not give Esram 15% boost. It still is what it used to be. It just makes dev use it easier...

4. Even MS cameout and said that DX12 is not for X1, but for PC boost.

How many times are we going to cry over secret sauce?

Secret sauces so far.
-Kinect Power unlock.
-New API boost
-New CPU unlock
-New API Optimization
-and about 3 more
Lol. Did they work? Nope. Are we going to hype up more secret sauces? I guess you are.

Look at Halo 5, Look at BO3, Look at metal gear solid, Witcher or any big releases.

Gap actually GREW!! Lol. X1 is slowly lagging behind more and more.

TheCommentator3830d ago

Lol, Apex.

I didn't realize you knew more than the people who built the PS4. They're the ones(I'm pretty sure it was Mark Cerny, actually) who stated that the PS4 was balanced to 14 cu's. The other 4 are reserved for non-gaming related tasks.

I also didn't realize you knew more than the lead architects of the XB1, who were the ones that talked at length about the benefits that came from the bump in clock speed. The ESRAM did get a 15% efficiency boost and those articles were linked to N4G not too long ago too.

TBH, your credibility in general just plain sucks, due in part to the fact that you always talk about Secret Sauce when you debate. Besides that mockery, how can anything you say be taken seriously when you don't even realize DX12 isn't in use yet? Your recent comment from the Just Cause article confirms your ignorance in that regard. Your comment history is full of statements that echo just how little you actually know about the architecture of the XB1. Matter of fact, I doubt you really know anything about the PS4 either, since you admitted that you believe it has Secret Sauce inside. At least you're good for a laugh, Apex, so keep it coming.

MrSec843830d ago

@TheCommentator:

MS boosted the clock speed of their CPU and the GPU, not eSRAM (the speed of that is separate from those other boosts and no additional speed boost happened for eSRAM.
CPU went from 1.6GHz, to 1.75GHz, a little under 10% better then before launch.

Technically eSRAM is just designed to be a flexible cache, to help alleviate the DDR3 bandwidth bottleneck, but it's a small pool and thus it's only really useful for small, fast changing assets.
Microsoft's own architects confirmed the speed of eSRAM in the real world is 140-150GB/s, if you're reading & writing then you have divide up access over that whole second, like 75GB/s to read and 75 to write or some variation, but both have to fit within that 140-150GB/s bandwidth limitation.

Move Engines are caches, with some fixed functionality, but that is limited to compression and decompression, they're not processors and they cannot do "processing work", like math functions.

No PS4's GPU has 18CUs, which has been confirmed to be freely usable as developers see fit.
Devs can choose to use all for a frame of GPU time, then shift some portion for graphics and some for other none graphical compute work.

XB1 has to divide it's 12CUs between graphics and none graphical compute work, but given that XB1 has fewer ACEs developers don't have as great fine grained control over compute work loads and they can't control the GPU time as efficiently as they can in PS4.

The new eSRAM SDK just allows for easier allocation of the already available bandwidth, it allows developers to more easily recognize which assets should go into eSRAM or DDR3.

DX12 isn't anything special, GNM in PS4, Vulcan and Mantle all offer the same flexibility of chatter between CPU cores and the GPU, thinner API and better control of GPU tech for other things besides graphics.

None of this closes any gap between PS4 and XB1, because both have constantly upgraded API, that improve efficiency, but most importantly the hardware is still fixed like it was at launch.
PS4 can handle all of the same CPU multicore work, to let each core talk to any given section of the GPU as developers need them to.

If anything as compute rendering becomes more commonplace for a wider range of things PS4 will actually show itself to be even more capable in this area, because that's what it was designed for.

APexGamer453830d ago (Edited 3830d ago )

@TheCommentator

I do not see what my credibility has anything to do with facts I've laid out. I call your "secret sauce" because they are "secret sauce" with MisterXMedia stamp on it.

It seems that you cannot dispute any of the facts I've laid out, so you resort to name calling.

I am sorry, but it will not change the power discrepancy of 18 CU to 12 CU. Oh also don't forget about the +1 background process or PS4. Funny because that +1 processor was going to be the super secret sauce for X1 according to people like you.

As soon as it is confirmed for PS4 instead, you try your best not to mention it.

At the end of all your secret sauce talk, facts shows that gap is increasing. Not closing. I am sorry if that is a hard fact for you to swallow.

UltraNova3829d ago

@ MrSec84

Since this threat is going that way let me ask you a question, should you be able to shed some light...

Why wont Sony overclock the ps4's CPU frequency to that of the Xbox if not higher?

Could there be heat dissipation or power supply issues?

Could they have actually OCed the ps4's CPU and kept quite about it?

It seems odd to me that its been 2 years now and this issue has not been addressed so far, considering that both consoles share identical CPUs...

otherZinc3829d ago (Edited 3829d ago )

It's all talk on the PS4 side:

Where's the PS4s first 1080p 60fps game, "Exclusive" game, "Not" found on the PS3 or 360?

Drive Club is 1080p 30fps
The Order 1886 is 800p 30fps
Uncharted 4 is 1080p 30fps
U4s Multiplayer is 900p 60fps target not locked

In comparison:

Forza Motorsport 6 is 1080p 60fps Locked
Halo 5 is 1080p "Locked" 60fps

Talk is cheap. Sow it in game!

MrSec843829d ago (Edited 3829d ago )

@UltraNova:

I'll try my best to answer your questions.

It's going to be a guess on my part, but I really don't think Sony felt the need to improve the clock speed of PS4, given that the GPU is already faster, along with Memory, plus the additional Asynchronous Compute Hardware allows for more fine grain control of compute workloads anyway.
The GPU being able to handle some of the CPU processes and PS4 having more hardware in the GPU area means there's still more resources and the CPU is more than capable of feeding that.

I find the heat thing doubtful TBH, since we're only talking about an extra 3 watts overall, I mean 8X1.6Ghz AMD Jaguar Cores accounts for 30 watts if memory servers me, so given 1.75GHz is about 9.3% more power consumption it's actually only about 2.79 watts, the extra heat generated would be negligible.

I guess it's possible that it could be under NDA with developers, but I'm sure someone would have outed it somewhere.

I really don't think Sony sees it as an issue, if developers had a problem with PS4 lacking 9.375% in it's CPU clock speed compared to XB1 then they would have requested the boost at some point.
Really I think it just hasn't been seen as necessary, even in Assassin's Creed Unity there were people like NX Gamer who showed in early patched versions of the game that PS4 actually ran faster when you went into heavy crowd areas.

Sony could easily increase clock speed with a firmware update.
Maybe they ran tests and discovered it had some effects on games that were already optimized and developers would have to create new patches for all games across the board to make sure they still ran stable before the boost would go into effect.

I have a really hard time thinking heat would be an issue, though hypothetically it could have something to do with their power rating and regulations for sale, like they have to be using the same level of energy as they stated for the system at launch or less, not more.
That's the only thing that I can really think of as a solid reason why Sony would actively not do it.

The only way to know for sure is to maybe ask
Shuhei Yoshida or someone else from Sony.
Perhaps if Cerny goes to PSX this year and he's answering questions, if some had the chance to ask a question about this he would say something.

Maybe the ICE Team can answer it specifically.

@otherZinc:

Neither Forza 6 or Halo 5 are visually impressive compared to the PS4 games you mentioned.
Halo 5 isn't always 1080p, actually it spends most of it's time at 1152X810, which is only marginally higher than 720p.
Halo 5 also has low res textures, animations that run at half the frame rate, not to forget the very noticeable texture streaming issues in a released and final game.

Forza 6 also lacks dynamic lighting, for time of day transitions and it doesn't have dynamic weather either, all features that were present in GT5 and 6 on the PS3.

The animations and physics present in PS4 games are substantially more complex and smoother than those on XB1 games.

Let's not also forget that Forza 6 also uses half the frame for it's mirrors and it's screen space reflections are of a very low quality.

CernaML3829d ago

@otherZinc

What is it with you Microsoft fanboys always using that desperate argument? PS4 has no exclusive games that run at 1080p60fps? Right. Lets just forget the fact that overall, the PS4 still has MORE games that run at a full 1080p60fps than the X1.

Also, Halo 5 doesnt run at 1080p60fps either. We might as well be bragging about Wipeout HD on the PS3 running at 1080p60fps.

UltraNova3829d ago

Thanks

+1 helpful bubble you good sir!

3829d ago
TheCommentator3829d ago

@ MrSec and Apex

I know what the real world performance is on the XB1, it is also listed in the same interview. What I listed, clearly, was the maximum bandwidth. FYI, the PS4 max bandwidth is 176GB/sec, but can only do about 135-140GB/sec in the real world. You're right about Sony's api's being comparable to DX12 but guess what? We're not comparing them to DX12 yet because it's not even on the console yet!

So here we are, posting in the comments section of an article that's interviewing the one guy in the world who has a game running DX12 on a console. He worked on Splinter Cell for Christ's sake, he's not some tool that just fell out of the shed. Yet no one believes him when he says the unique processors in each make them both very close in performance because it hasn't happened yet. Hell, he even shows a real world example of efficiency over horsepower in the PS2 vs. XBOX debeate. On paper, PS2 was so underpowered it was a joke. XBOX had around 2.5 times the power, but games like God of War and Gran Turismo were some of the best looking games of the generation... because of how the machine was designed.

XB1 was designed around DX12, so all this "secret sauce" BS is just stupid. There are a few features that still don't function right without a native DX12 engine. The fact that Don holds his unannounced project in such high regards alludes to the fact that he believes XB1 is about equal to PS4. I don't even think that, based on what I know aboout the two machines, so his standards are even higher than mine.

Look, I'm not here to babysit all of you, but if you actually looked up anything I'd posted you'd find that those facts came straight from their respective companies. Instead, you guys chose not to, and fall back on your typical ignorant routines of denial. Sorry, but I can't help you out if you want to live in a world of make.believe.

cd13829d ago

@gapecanpie

Isn't this a PS4/XBO article? Why are you even here? If you don't already know consoles always punch above their weight then your either ignorant or thick, either way please do the world a favour and don't reproduce.

I cant stand PC elitists - they always sound like their compensating for something...

APexGamer453829d ago (Edited 3829d ago )

@TheCommentator

You are clearly just making up facts, so I wont waste my time too much.

But literally the first thing you said was a complete BS.

-PS4 GDDR5 is currently used to full capacity with zero problem. Thats why it is so good. Thats why they made a universal.

-MS ENGINEERS themselves said you can only get about 130-140 gbs on X1 in real life performance. THats because you have to balance between DDR3 between size of the file. Not only that you gotta balance read and write on it.

.... seriously. You hear negative things about X1 and automatically blame PS4?

@SpinalRemains138

Yea. Cloud is so powerful that Crackdown looks literally worse than PS3/X360 game.

MrSec843828d ago

@TheCommentator:

You think you know.
The fact that you act like DX12 is really going to make much of a difference shows you're not really understanding the subject.

PS4's memory BW was never 135-140GB/s, it's actually confirmed by Stewart Gilray from Just Add Water to be 172GB/s.

The Sony slides don't show that 135-140GB/s is max bw, it's just an example of a 1 sec slice of BW usage, not pushing the memory to the max of what's possible, since not every sec of rendering time is going to require max bw.

Devs are already spreading their CPU code wide, using thin API & also starting to use the GPU for more things than just graphics.
DX12 only brings more automated features for devs & analysis tools to manage their resource use, but since they've already built the features to be automated in their engines, the official DX12 release isn't going to add much, so the argument of "DX12 isn't out yet" means basically nothing.

We're seeing the best studios in the world's work & they're using those features, so it's not really proving some major step up or even much of one will happen when this guys game comes out.

The thing about the processor comparison is that he's using an example of systems that had inherently different architecture, that is about as useless a comparison as you can get for this generation, since PS4 & XB1 both have the same line of CPUs & GPU core tech, with PS4 having more GPU hardware, but a slightly slower speed CPU.

PS2 vs XBox means nothing, it's a useless comparison compared to this gen.
GT & God of War on PS2 weren't better visually than Forza or Halo or other visual power houses of the 6th gen.

There are no features that developers cannot use if they build them into their engines.

The latest DX11 doesn't prevent developers from evenly distributing code across the CPU & each core talking to the GPU freely.

Don praising his game means nothing, he wouldn't be the 1st developer to sing his studio's praises, hell there was all this talk about Rise of The Tomb Raider being a DX12 masterpiece (Halo 5 too, yet look at how that's turned out, it's no 1080p 60FPS locked & despite being a 343 game it's lacking any modern physics that are demanding on hardware), but it's not really visually impressive compared to games like Uncharted 4 or Horizon & those 2 are using Ice Team's fiber job systems & Asynch Compute for physics & the best visuals in a modern game, while one's open world & the other has a tonne of things happening (well both run a lot of physics work), while offering multiple paths through a very complex set-piece driven title.

You don't have the aptitude for this subject to babysit anyone, you're just acting like your hyperbole has any real meaning, really it's nonsense.

The only one living in denial here is you.
This is my last bubble, so I won't be able to reply anymore, hopefully you've actually learned something.

@UltraNova:

Cheers, I really appreciate that.
I do wonder what the real reason is myself, given what's been achieved so far on PS4, in games like Uncharted 4, Ratchet & Clank, Horizon, Dreams, etc I would think it's not really needed.

I think most likely the whole rules for electrical sale thing & the fact that a tonne of early owners have those PS4s & Sony wouldn't want to mess with game compatibility is why the platform hasn't had a CPU clock speed boost.
Happy Gaming. :)

I'll give you some bubbles up to if I haven't already. :D

+ Show (17) more repliesLast reply 3828d ago
yarbie10003830d ago

Fact is, neither one can run all games at 1080 60FPS. Get used to it.

UserNameIsNotTaken3830d ago

They can but its extremely hard to achieve.

neoandrew3830d ago

Actually it is very simple to achieve, just cut the graphics, AI, psychics, particle effects etc. down, and you good to go.

You could probably make even a nice looking indy or small game with 2k or even 4k resolution, cuz they don't need such many complicated things from big AAA games.

I'm talking games like Unravel.

UserNameIsNotTaken3830d ago

I know what you mean, i meant with the graphics.

MrSec843830d ago

Things don't necessarily need to be cut from visuals, rather developers need to work on improving their streaming technology, to apply the visuals needed at a given moment.

What assets really need to be rendered when you're walking around a world?
How much of that object needs to be worked on at that given moment of rendering time?

If you're constantly throwing everything you can at the screen then of course your performance is going tank.

Developers need to work on that and also making the most efficient rendering techniques for a given task, that way they can definitely make gorgeous looking games that can run at 1080p 60FPS.

I don't think we've seen the best of what's possible yet on current gen machines.

Sy_Wolf3830d ago

Both of them can. In fact the 360 and PS3 could as well. Developers are instead opting for prettier games and sacrificing resolution and framerate.

Eidolon3830d ago

Exactly, pretty sure it can achieve 4k at 500+ fps with NES graphics if the HDMI permitted it.

Dark_Overlord3830d ago

Ps3 did render Okami at 4k :)

starchild3830d ago (Edited 3830d ago )

Not at the graphical level people expect from this generation of consoles, but they could of course achieve 60fps at the cost of graphical quality.

Edit: Sy_Wolf and I were writing our comments at about the same time and we said pretty much the same thing. It's quite obvious that any console can "do" 60fps, it's simply a question of "at what graphical level of quality?"

MrSec843829d ago (Edited 3829d ago )

TBH the developers need to work on exactly what they need to render per frame, to get a certain effect, also what's the most efficient rendering technique they can use to achieve the best results at the highest possible frame rate that most people's displays can handle.

If Studios worked more on how they scale their assets as players get closer to objects and when they can actually perceive details then they'd probably gain back the processing time needed to both hit 60FPS, at 1080p, with ridiculously good visuals.

Streaming tech needs to improve, as well as better use of multicore and asynchronous compute.
Making the best use of hardware possible, at this present moment in time, being efficient should be core to all studio's focus, second of course to making the game as fun as possible, for your target audience.

Walker3830d ago (Edited 3830d ago )

I knew it's a gamingbolt story before i even click on the link :))

OB1Biker3830d ago

Yea I had some doubt but its another guy posting it. It should says on the home page that its Gaminbot so I wouldnt even bother clicking on it.

zsquaresoff3830d ago (Edited 3830d ago )

A very polite way of making excuses.

It does matter in sales when people decide which system would offer better quality as far as 3rd party games are concerned.

I don't know about others but I always prefer when games are full 1080p rather than 900p or 720p.

I didn't buy a 50inch TV to play games at low resolutions.

I Might sound arrogant but you have to get your money's worth.

Money doesn't grow on tress.

Nivekki3830d ago

You won't be playing UC4 in MP then?

zsquaresoff3830d ago

My connection is pretty bad to play any multiplayer game.

starchild3830d ago

Ok, but why is it ok for you to say that, while if a PC gamer like me says they prefer to play games at much smoother/higher framerates with better anti-aliasing and overall better graphics it's suddenly "elitist"?

zsquaresoff3830d ago

We know pc is better than consoles.

The problem is when the 'master race' go to every article and call console players pesants.

iloveallgames3830d ago

So... a ps4 owner, who constantly bashes the Xbox One over it's specs, is calling PC gamers "elitist"? Oh, the irony!

PreAtaric3830d ago

Comparing consoles makes perfect sense, but there is wider variation in PC performance at any given time than there is among consoles during a particular generation.

It makes no sense to say "Fallout 4 will run better on PC" when reality is that it will run better on a certain percentage of PCs. I don't know why this is so hard for you to understand...

Why o why3830d ago

Trust me. . Console guys seldom go into pc articles. Some pc guys act like the middle child. We know bro's, we know

+ Show (1) more replyLast reply 3830d ago
Brazz3830d ago

Actualy... you see... money comes from paper and paper comes from trees.
but don't mind me, i'm high as shit right now!

About GPU! Ps4 is better, this is it, i'm already tired of all this talk trying to defend xbox, damn! And i agrre, i want the console that give me more quality, even if it's just a minor thing, like a resolution bump!

Brazz3830d ago

are people disagreeing because of the money thing or because of the GPU thing??

TheCommentator3830d ago

"money doesn't grow on trees"

Correct, it comes out of a worm's butt. ;D

frankdrebin723829d ago

You sir are correct.
Money doesn't grow on trees and you have to get your money's worth.
Now all you need to do is get a decent internet provider and bingo your getting your money's worth from you provider AND the games you purchase that have multiplayer with them, not to forget getting your 50 inch TV to show all the beauty of that multiplayer matches.

+ Show (2) more repliesLast reply 3829d ago
averagejoe263830d ago

If it "doesn't matter" then why are we constantly seeing 1080p on one and 720/900p on the other?

Graphics don't matter that much to me personally but this article must be a joke.

Show all comments (87)
250°

Consoles Can Potentially Use The Power of The Cloud, But It’s A Very Grey Area: Ex-Lionhead Dev

"In the long term, the idea of air-gapped gameplay is unfortunately losing out."

Read Full Story >>
gamingbolt.com
PhoenixUp3020d ago

It doesn’t seem very practical. Crackdown 3 has shown relying heavily on cloud gaming can create a tulmultous development period.

Gazondaily3019d ago

Not necessarily. You're assuming that it's the cloud tech that caused the delay.

In any event, it would be the first use of it's kind so even if it did cause delays, that would be understandable, considering that it represents the first attempt of such tech at such a scale.

We can only really tell after the release of the game whether this will be worth adopting by other devs and worth the risk.

DarXyde3018d ago

Crackdown 3 doesn't really look any different from its predecessors. Looks to play the same with slightly increased graphics.

I'm pretty sure the delay is related to the cloud. It's the only inconsistent variable.

3018d ago
Godmars2903018d ago

And only how many years after being promoted as a key innovative feature on the XB1?

VenomUK3018d ago

'Power of the cloud' I've heard that before! Of course it's theoretically possible. GeForce Now, OnLive & PS Now has demonstrated that cloud computers can run a full game for people, so 'the cloud' would definitely be able to boost the game of those who are already playing a game.

The problem comes from the business model, it would require an internet connection and not everybody has one or a fast one. Additionally consumers and media compare the specs of physical hardware, they want a console that delivers the full experience out of the box. So whilst the cloud can help, at this moment in time it would be a lot of expense for a subsection of the customer base.

morganfell3018d ago

"GeForce Now, OnLive & PS Now has demonstrated that cloud computers can run a full game for people, so 'the cloud' would definitely be able to boost the game of those who are already playing a game."

It isn't that simple. We are discussing the running of a game on a local machine and then when there is an incident, the physics in that scene are then farmed out to the cloud for rendering and then must be synced back to that game running on a local machine. A few milliseconds lag when a game is running entirely in the cloud is one thing. When it is split rendered those small time segments are a game killer. And consider how fast physics based situations arrive in a game with massive amounts of environmental as well as other types of destruction occurring. This is a wholly different situation with hundreds of more issues that running the entire game in the cloud.

indyman77773018d ago

We've heard this wait until this game comes and proves cloud for years now. They NEVER HAVE. Don't expect it to happen this time, Even if you have less than a 1ms latency internet connection that is not fast enough to help graphics. So the only thing left is the MUCH smaller player calculations. And no one has proven that to work without LAG. Which is why it has not worked up to this day.

mark_parch3017d ago

The developers of crackdown 3 said 2 years ago that the multiplayer was finished and the delay was because they need more time for the campaign. So either they were lying or the cloud tech works fine. I'm pretty sure the delay at the end of last year was because Microsoft didn't want to tarnish the launch of the xbox one x because lets face it, it looked shit

+ Show (4) more repliesLast reply 3017d ago
PhoenixUp3019d ago

Of course it’s the cloud tech. There’s nothing so ambitious about the Crackdown series that would cause such a long delay for the latest installment.

If there were no cloud tech the game would be out by now.

TankCrossing3018d ago

I think the cloud tech was responsible for delays and very extended development period up to the end of last year. However, I think the final delay was actually a direct result of the game being shit.

TheCommentator3018d ago (Edited 3018d ago )

What a misinformed statement; CD3 hasn't shown anything of the sort.

The long development of Crackdown had everything to do with the CREATION of the Cloudgine Engine to drive Crackdown's online component, not it's reliance upon it. How can one rely upon something that doesn't exist yet?

https://en.wikipedia.org/wi...

Cloudgine is a team from Scotland who'd worked closely with MS and Realtime Worlds in order to get the idea to work. Honestly, building an engine from scratch for one game is never practical, but utilizing an already completed set of development tools for any future game is. This is why it's great news that Epic bought Cloudgine, because the, "tumultuous development period" won't happen with anyone liscensing UE4 to make games.

Thanks to Realtime Worlds, MS, and Cloudgine, cloud enhanced online gaming is finally ready to move into the mainstream with minimal effort from developers.

jznrpg3018d ago

Keep shoveling it there will be more

TheCommentator3018d ago

If you guys want to disagree with me, why not give a reason instead of attacking me as an individual?

Nothing I said was wrong:

- It's impossible to rely upon something that doesn't exist yet as Phoenix Up alludes to.
- MS, Realtime Worlds, and Cloudgine all developed the engine together during the creation of CD3, which is what took so much time.
- Epic would be pretty dumb to invest in Cloudgine if it has no value in gaming or requires "tumultuous development.

SpaceRanger3019d ago (Edited 3019d ago )

I don’t understand how this is even a topic that is still brought up as an end all solution. It’s been clarified many times that current tech is not developed enough to use it the way many assume it’s being used. Heck many still hear “cloud on Xbox” and think this...

http://n4g.com/news/1399058...

It was hard for many to understand then, and it seems to still be hard now.

Brian76554923018d ago

Why wouldn't it continue to be discussed, you think Microsoft is going to invest in cloud technology and not further evolve what it means for the consumer? We have already seen it in action for Titanfall and used to continue taking in data for Drivatars in Forza. It was never advertised as an end all solution.

1,760 Sony PS3s were also used a cluster to calculate 500 trillion floating-point operations per second (500 TFLOPS). Which acted as a supercomputer.

Microsoft's Azure is basically using dedicated servers around the world to calculate things like physics which takes the burden off the hardware. This of course will only be applicable if you are connected online which is why games like Crackdown 3 will really only see the impact in multiplayer.

Godmars2903018d ago

MS's investments into cloud tech had less to do with gaming, and more to do with what everyone - Amazon - is doing. Which is making money from storing and sharing the information of others.

Gaming - Crackdown 3 - was never nothing more than advertising point.

morganfell3018d ago

I stated in an article the other day this thing is not going to work correctly. The team that originally was working on this for MS has departed and are now with Epic Games. Of course I was promptly downvoted for my blasphemy. An occurrence which I wear like an honor badge.

http://n4g.com/news/2138712...

TheCommentator3018d ago (Edited 3018d ago )

I think your reasoning is off on this one. We'll have to see how well it works when it launches to be sure, but here's how I see it:

If Cloudgine's technology doesn't work right, if it doesn't have any potential, why would Epic have purchased it? Also, it's been known for a while that Cloudgine would be open to all developers on all platforms when it was finished.

From 2015: https://gamingbolt.com/crac...

morganfell3018d ago

You are operating on the assumption their technology only has one method of application and Epic intends to implement it in the same manner as Microsoft.

We can even presume on the premise that Epic does want them for the same thing. Software and engineering can still fail in one location and then succeed in another later. Just because one company cannot get a system to operate does not mean another company could not make it work. Remember when Crytek halted their plans and later Onlive was a relative failure and then they were purchased? Now that idea functions.

You cannot ignore the massive delay in Crackdown 3, the silence and lack of demonstrated tech and then observe the departure of Cloudgine and think their implementation has succeeded and they have completed their work. Go back and read what I wrote in that linked post. A company handling such work would need to remain through AT LEAST the first major server stress test with a million people gaming simultaneously as well as the first several major patches since undoubtedly such new tech would not be perfect out of the box and would require several bouts of adjustment.

There is a reason they departed long before any one those things occurred and it does not bode well for cloud based destruction, etc in Crackdown 3. MS would be better off simply rendering everything in the cloud.

TankCrossing3018d ago

Maybe you were downvoted because that's a dumb thing to say. Why would Epic invest in Cloudgine if the tech doesn't work? :-/

morganfell3018d ago

@Tank,

You didn't bother to read or you are incapable of reading what I wrote. Paragraph 2 pal.

rif.org

TankCrossing3018d ago

Skimmed it now. Some real nonsense. You're a waste if time.

Cloudgine have been bought to continue their work on on-demand cloud compute, bringing advanced physics to Unreal Engine 4. That's what their statement says anyways, but I'm sure Morganfell knows more, and isn't just blowing his fanboy trumpet as per usual form...

TheCommentator3018d ago

@ morganfell

I can see what you're saying, but at this point I still think you're making too many loosely based assumptions. They have demonstrated their tech, although not much, and everything in my OP to you still applies so I respectfully disagree.

Since we're both doing too much speculation at this point, I suppose that we'll just have to agree to disagree and continue this conversation when new information sheds some light on these unknowns.

morganfell3017d ago (Edited 3017d ago )

The public display of the tech shown by MS utilized a local host system on a closed network, not the internet. I have two systems running in my man cave and can do some relatively amazing things with them...locally. Not 24 people in a multiplayer game in real time with full blown physics calculations over a standard internet. Let that sink in for a second. The fact is they have never, ever demonstrated the tech with a live game that will be necessary to make the game function as claimed.

NOT ONE SINGLE TIME...EVER.

And let us be honest. MS doesn't have a sterling reputation for honesty concerning public demos as it is.

Think about that. They actually have not publicly demonstrated the actual capability required to fulfill their plan. They basically have two choices at this point. Release a title that performs nothing like they originally claimed or else wait and wait and wait until the tech matures to the point it is possible. Either way I am sure there are plenty of people that will throw themselves on a hand grenade for MS over this. They should be producing games, not promises.

TheCommentator3017d ago

Morganfell, you're right about the fact that MS has only demonstrated on a "local cloud". I didn't remember that detail (After all, it was how long ago? lol).
There is still a third choice though... the cloud assistance actually works but hasn't been shown yet.
There's a fourth choice too, which is it doesn't work well enough right now, and Epic will work to fix the engine so MS can patch Crackdown.

As I said, too many variables to know anything for sure, too many hypotheses to consider given the lack of information to go off of. At any rate, I apologize for forgetting how CD3 was demonstrated but thanks for clearing things up!

morganfell3017d ago (Edited 3017d ago )

"There is still a third choice though... the cloud assistance actually works but hasn't been shown yet."

It doesn't actually work until we have seen a million people online at the same time gaming and the servers are working properly interfacing with millions of Xboxes and PCs providing the physics calculations and rendering assistance to a local game. And because of this the company would not have departed. They have to be there for the testing and the inevitable patching. New games with far less complicated code need a patch. Do you believe some innovative tech will be so well implemented the responsible company can leave before even a public test?

This is the point I am trying to get people to understand. Lockheed Martin doesn't built a billion dollar stealth aircraft that has never flown in the manner intended, give it to the government, and take their money and leave until there is some sort of proper test flight and evaluation. There will be additional work to be done. Quite a bit.

Do you think Microsoft were able to actually test this game and its system with a sufficient number of people and on their server architecture, work out all the bugs, and no one knows about it?

"There's a fourth choice too, which is it doesn't work well enough right now, and Epic will work to fix the engine so MS can patch Crackdown."

If it doesn't work right now then this goes to what I said above. They will wait and wait until the tech matures. That is fine. I actually have no issue with that except the game is being leveraged for sales and people are being led to believe "Soon!" Operating on the premise you are correct, their moving to Epic is a signal that the game will not be ready for two or three years minimum. If it were a quick fix of a few months there would have been no need for them to move. Also it isn't enough for this to be just an engine add on. There is a lot of server architecture with which to deal as well. A great deal of back end work. Would Epic be handling that as well?

Even if that assumption had some basis in fact we are looking at years to get this game off the ground. They may wait. Or they may just end up releasing a 2018 version of Red Faction. It is more than likely the tech as envisioned by MS simply will not work right now and MS has needed to cut costs. The game will either be shelved or released with locally calculated physics implementations.

Cloudgine has to continue generating a revenue stream and Epic bought them, and brought them on board to possibly integrate some features into UE4/UE5 or even to work with them on non-offloaded physics implementations. In order for any cloud based physics rendering to function it would have to be as streamlined as possible and this could pay off in huge ways if implemented at the local level.

EDIT: Another thing to consider. If Cloudgine just successfully created the first ever such implementation of this tech, would you really just sell yourself to Epic before it is even released? If it works it could revolutionize gaming. Why not wait until it is implemented and your company is worth 10 times as much. It actually sounds like Epic, who isn't the richest company around right now, bought them to get some of their tech because what they initially wanted to do has proven unfeasible.

+ Show (6) more repliesLast reply 3017d ago
rlow13018d ago

Power of the cloud is there but the delivery speeds arent. If the speeds were fast enough then MS, Sony would just release a cheap box to stream the games and upgrade thier equipment. With net neutrality pretty much dead, it'll be interesting to see what happens with Internet speeds.

nitus103018d ago

The power of the cloud was viable in the 1980's but you are quite right the delivery speeds for the vast majority of customers is still not viable.

For the US net neutrality is effectively dead and what is even more galling to the US consumer is the fact that the people who did this are insultingly laughing at you. If you can vote, take an interest (not a rabid one) in politics and definitely take this into consideration.

Remember in a democratic country you get the government the people vote for. By not voting you have effectively lost your right to criticize.

MrVux0003018d ago (Edited 3018d ago )

Even tho streaming(via cloud) is the inevitable future for gaming, it is still too early for it to become mainstream.

1nsomniac3018d ago

This whole Cloud talk by Microsoft was so ridiculous from the get go. I'm glad it was only the minority of idiots that fell for it. But wow you really did have to wonder just how low you could go with these people.

Show all comments (39)
220°

Xbox One X And Xbox One Cross Compatability Will Definitely Result Into Compromises: Ex-Lionhead Dev

Which makes complete sense, from a development perspective.

Read Full Story >>
gamingbolt.com
lxeasy3021d ago (Edited 3021d ago )

“If you spend engineering time on two platforms rather than one then there will always be compromises. This has been the same since the dawn of computer games.”

We know this already lol

DJStotty3020d ago

so multiplatform developers creating a game for 5-6 different platforms must launch shocking games by that theory?

Godmars2903020d ago

And yet some have only asked, demanded, that all games be available on all systems.

XiNatsuDragnel3021d ago

We knew weakness and dispairty already

Lon3wolf3020d ago

Exactly, any mid gen upgrade produces it, it really isn't a shock or a revelation.

ElementX3021d ago

They can make a beautiful game for the X and "uglify" it for the One to increase performance.

FyBy3020d ago

Thats true only if its scalable down. If you make engine, which will be so so runnable on xox cpu, you will have hard times optimize it for xo. In the end you can have much much more ugly and much less functional game with much less quality on xo. But I think its simply more like pc development. And you have advantage, that you can target few configs - ps4, pro, xo, xox and you are done. On PC you have to cover lot of config combinations (2core slow cpu, old gpu -> 8core fast cpu, highend gpu and of course with combinations AMD/Nvidia/intel). If there is simply console game maker, it can be harder now to optimize to twice as much devices.

Key is to make scalable engine for all. And that is always compromise. Thats the reason first party exclusives look in most cases gorgeous even on weaker hardware than is mid pc machine.

ElementX3020d ago

I meant my comment as more of a joke. Developers can utilize a number of things to improve performance. I don't think any developer would make a game ugly on the base hardware.

rainslacker3020d ago

Core game play is likely to stay the same either way. The graphics are generally the only thing that is scaled, because that's about the only significant change in power between the stock and the mid-gen. That core game play is going to be designed around the lowest common denominator. Same way it's been since cross gen ports were a thing, same way it's been on PC with the minimum system requirements for decades now. Mid-gen consoles aren't going to change this aspect of game design, particularly since they are not the place where most of the market exists for games to begin with.

Xenophon_York3021d ago

It"s a five year old generation console—yeah, rationally undeniably over-priced.

Glad headlines are calling out the XBOX One X as being restrained by the XBOX One.

WilliamSheridan3021d ago

How come they didn't call out the Pro as being restrained by the PS4?

Aenea3020d ago

@William

They did, you just didn't notice or care enough to click on the articles and forgot...

rainslacker3020d ago (Edited 3020d ago )

@Will

They did. Somehow, MS didn't get this same recognition that Sony actually admitted to when discussing their new system.

MS has been blowing sunshine and rainbows up the media's a** since they announced the X1X, and gone on to obfuscate exactly what the development process would be and mean for the end product since they first announced the X1X. The media perpetuated this idiocy, and the fan boys lapped it up, all while many Sony fans said it would just mean that all we were really getting was better graphics, and occasionally better frame rates. Same thing that you get on the X1X.

You can't claim you didn't notice this stuff with PS4, because I recall discussing this aspect of how it was going to be an issue with you when it was about PS4. I know for a fact that I've talked about it with the X1X vs X1 on multiple occassions as I called you out on claims that the X1X was easily scalable so it wouldn't be an issue at all. In fact, I even think you've referred to how it was so different than the PS4 because of MS BS marketing of what the X1X would actually deliver in terms of improvements.

jlove4life3020d ago

@will Sheridan easy because ps4pro was presented as an ps4 with more power a mid gen upgrade if u will no pun intended but xboxone x world most powerful console true 4k games just work to me was an undercover way to start next gen early so it was no need to say ps4 hinders the pro it's literally two ps4's combined

chiefJohn1173020d ago (Edited 3020d ago )

Ms repeat it over and over "it's not next gen" it's a more powerful Xbox one. Wtf will y'all not accept that? It does 4k and it's the most powerful console. Them advertising that means to next gen? Just stop.

Gazondaily3020d ago

No. Theres no undercover conspiracy. The Xbox One X is a mid gen console and is the most powerful console on the planet.

Aenea3020d ago (Edited 3020d ago )

... as was the PS4 Pro before it, and the PS4 before that, etc., etc.

Always find it funny when people have to tell themselves and others that it's the fastest console ever made, or on the planet, as if that is something new! Don't get that behaviour. You like/love it? Then you don't have to regret it or think of silly things to say to make you feel good about your purchase!

Gazondaily3020d ago

"Always find it funny when people have to tell themselves and others that it's the fastest console ever made, or on the planet, "

If you actually scrolled up you'd see jlovelife said:

"but xboxone x world most powerful console true 4k games just work to me was an undercover way..."

I also find it funny that people can't stomach those facts that they have to state things like:

"... as was the PS4 Pro before it, and the PS4 before that, etc., etc. "

"Then you don't have to regret it or think of silly things to say to make you feel good about your purchase!"

Funny thing Is, I have a Pro not a X. Not yet . Sounds like you're the one with regrets though. In fact, it's painfully obvious

Cyborgg3020d ago

"Funny thing Is, I have a Pro not a X. Not yet . Sounds like you're the one with regrets though. In fact, it's painfully obvious"

He regrets what?? That Xbox don't have enough great exclusives? Or that Microsoft hasn't invest in first party studios over a decade? It's painfully obvious that you're in denial. It's okay to defend Microsoft but you can't deny the facts.

Aenea3020d ago

"I also find it funny that people can't stomach those facts that they have to state things like:"

But every time a new console gets introduced it's more than likely to be the "most powerful console ever made". It's a nonsensical statement. Factual yes, but completely silly to keep repeating it!

It's hilarious that people who can't win in a discussion always have to resort to "nah uh, you are the one regretting it, not me, nah uh!", makes you look like a 5 year old...

Dragonscale3020d ago

@septic, PS4 and Pro were the most powerful consoles for the last 4 years. Didn't matter then did it. It was games not resolutions from you lot. Now its resolutions not games. Flip flop lol.

Gazondaily3020d ago

@Aenea

"It's hilarious that people who can't win in a discussion always have to resort to "nah uh, you are the one regretting it, not me, nah uh!", makes you look like a 5 year old."

Who are you fooling? What discussion have you 'won'? What do you think you were doing when you commented here saying:

"Always find it funny when people have to tell themselves and others that it's the fastest console ever made,"

You hyprocite- regularly out-smarted yet you cant recognise when you get clapped in arguments.

"or think of silly things to say to make you feel good about your purchase!"

Think of silly things, like stating facts? Its obvious it causes you no end of consternation with the 1X being more powerful that the mere mention of that fact sets you off.

"makes you look like a 5 year old..." Blind to your own behaviour.

@dragonscale

" Didn't matter then did it."

It did matter- and I said so and I can prove it. If I show it to you will you be quiet and acknowledge that?

Alucard_4203020d ago

Septic you are like a kid that always have to have the last word, sometimes being the bigger man is not saying anything at all but you wouldn't be capable of doing something like that.

+ Show (4) more repliesLast reply 3020d ago
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540°

Ex Lionhead Dev: Microsoft Made An Interesting Choice For Fable 4; Not Studio Gobo's Electric Square

Former Lionhead developer Don Williamson apparently figured out which studio is building Fable 4 and he commented that it's an "interesting choice" by Microsoft. He also said no studio based in Brighton could take on such a massive task, which would rule out Electric Square and point to Playground Games.

Read Full Story >>
wccftech.com
Abash3040d ago

"He also said no studio based in Brighton could take on such a massive task"

We have no idea how Fable 4 will be. If State of Decay 2 and Crackdown 3 are any indication, its possible it could look like a more cleaned-up version of the 360 games to save on the budget. I just can't imagine MS building a truly ambitious Fable 4 at this point unless its a next gen Xbox game

Alexious3040d ago

If it is that Playground Games project, it's been described as "large scale" and at an early stage, which could mean a release in 2020 as a launch title (possibly cross-platform like Breath of the Wild?).

Kumakai3040d ago

Playground games knows how to make a good looking game. Horizon games are some of the prettiest out there. And if the game is massive, that hardly speaks to a low budget game.

Gazondaily3040d ago

"I just can't imagine MS building a truly ambitious Fable 4 at this point unless its a next gen Xbox game"

Guess we'll have to wait and see. Seems way too premature to state that the game is made on a budget.

chiefJohn1173040d ago (Edited 3040d ago )

I'm actually hoping it looks like fable 2 with better animations and detail. The only way I can see such a massive task is if it has a MP portion that's really demanding.

Mr Pumblechook3040d ago

@Septic Surely they can use the engine for Fable Legends? The beta showed it works and 'all' Microsoft need to do is build a single-player campaign. If they started after Legends was canceled that means 2.5 years of development - enough time to be ready for Christmas 2018!

rainslacker3040d ago

Didn't PG say they were working on a new IP though? I can't remember if it was rumored or they specifically said it was an open world RPG, but I do remember something about it being a new IP.

This was with their newly opened 2nd studio as I recall. Their first studio is still thought to be working on FH.

Maybe my memory is fuzzy here, because I know a lot of stuff was going around in the rumor mill about them at the time, coupled with a lot of discussion on if they'd stay exclusive to Xbox, which was exacerbated by them saying they weren't prohibited by going multi-plat.

For the sake of discussion, if PG is still working on FH, then their 2nd studio just recently opening, then I can't imagine Fable 4 would come anytime soon. OTOH, if PG isn't doing FH, then that means they're working on 2 concurrent open world RPGs. That seems like a very unlikely scenario.

+ Show (3) more repliesLast reply 3040d ago
Imp0ssibl33040d ago

This sounds good but also far. Could it be a launch game for the next Xbox?!?

Cyborgg3040d ago

I was thinking the same thing

gangsta_red3040d ago

Doubt it, there hasn't been any rumors to suggest a new Xbox anytime soon.

3040d ago
gangsta_red3040d ago

They just released the Xbox X, I doubt a new console is coming this soon in the same way I doubt a PS5 release anytime soon.

And we don't know if this game is in the early stages, for all we know this game could have been given to a studio the minute Fable Legends was cancelled.

Remember before last E 3 that rumors of Playground and Electric Square were developing games for Xbox.

I think it's safe to assume that these games have already been in development for a good period of time.

sinspirit3039d ago

@ImGumbyDammit

Sony said they were working on PS4 as soon as PS3 released. They never stopped designing and throwing things on a board as they went along. Not that they would already begin prototyping or anything expensive. But, products like these are always on the drawing board. They already said they're working on PS5. Even if they didn't say they were, it's common sense that they are. They just aren't gallivanting around trying to make more headlines to attract attention. You don't need them to say it. "only that Microsoft itself admitted they are working on one".

PhantomS423040d ago

Quite possibly. It would be more than welcome, Fable has been gone for far too long.

Zeref3040d ago

I guarantee its gonna be at E3. They've probably been working on this for some time now, if its that far off it wouldn't have leaked already. The fact that it leaked means that it must be close.

Krysis3040d ago

The one x seems like it will hole for years or so where it will become the base model and a new upgrade will be available.

shiva13039d ago

Xbox one x isn't even available in all countries where Xbox one or Xbox one s are available. First they need to make Xbox one x available in all of MS marketing countries. In the mean time they can do all the prototypes for their next launch and start the hype though.

+ Show (3) more repliesLast reply 3039d ago
ChristMustDie3040d ago

This is good to know. To be fair to those developers listed, wouldn't you prefer if Fable 4 was made by a premium developer?

Razzer3040d ago

Really hope Playground is the dev taking over Fable. Think they would do an awesome job.

mcstorm3040d ago

I agree. For me horizon has set the bar for arcade/open world racing games and putting them in charge of fable could be an amazing move by Microsoft.

Razzer3040d ago

Agree. They have done wonders with the Forza Horizon franchise. FH3 is my favorite racing game. And a great open world game as well. Definitely think they have what it takes to make Fable great again.

Eidolon3040d ago

Great looking OW racing games and quality. And look at Guerilla Game taking on the OW TP RPG coming from linear first person shooters, let's just hope it turns out that good for them.

Eidolon3040d ago (Edited 3040d ago )

They had said they were working on an non-racing open world game, then later it's a RPG. So, seems likely it's them.

rainslacker3040d ago

But it was also rumored, or stated(I can't remember which), that their open world RPG was a new IP. That would exclude Fable if they're still working on FH, and it's highly unlikely they'd be working on two concurrent open world RPG's.

LavaLampGoo3040d ago

Now he just have to see what Table is like without a wishful thinker and possibly accidental liar at the wheel

Show all comments (63)