
Pristine on PC, blurred on PS4 and Xbox One. What's actually going on?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
So there still isn't a definitive answer for this issue. The fact that a very underpowered PC with much less bandwidth can run 16× AF with almost no performance hits when consoles can't is even more baffling. What is really the issue with AF on consoles? Also, I think most of the games stated by DF in the article aren't good examples. Most are just quick cash grabs with the devs probably not giving a shit about AF on the PS4, which seems to require some additional work or else it defaults to trilinear.
"Anisotropic filtering is very expensive, so it's an easy thing for the PS4 devs to drop (due to the higher resolution) to gain back performance, as very few of them can hold 1080p with AF. Xbox One, as it is running at lower res, can use the extra GPU time to do expensive AF and improve the image."
Very interesting......I think in time devs will get more out of both machines though. the 2016 games look better than the stuff we had this year visually, so surely the only way is up. Its good that devs are ditching last gen deveolpment more raplidly now. Sooner all resources are put into current gen, the better.
So basically the unified memory means that cpu intensive games have a negative effect on gpu bandwidth?
This is why people think that shared memory architecture is such a great thing, but forget that the bandwidth is shared. HBM will completely fix this in future consoles, but currently developers have to make sacrifices and games just won't look as pretty for awhile...