
Destructoid writes: "According to Develop, Microsoft Game Studios and Havok have signed a 'perpetual licensing agreement' to ensure that Microsoft and its partners have access to flying trash cans, floppy bodies, and clipping issues for eternity. It is being described as a 'unique deal,' but real specifics including exclusivity have not been discussed openly as of yet. The best part of the deal is that Microsoft will be able to utilize Havok's upcoming "Havok Cloth" product, which is sure to strike fear into both Sony and Nintendo's hearts.
If anything, this ensures that the random acts of physics-based hilarity in Microsoft Game Studio's games will perpetually continue. The Havok engine and I have a close relationship. Ever since the first time I placed a grenade on a dead body in Halo 2, I have had held the firm belief that nothing in videogame history could come close to the beauty of watching a corpse bounce between buildings and through a teleporter.
Just as an interesting tidbit, among the official upcoming games list on Havok's website is Alan Wake. After a bit of prying, I found out that Remedy is using a secret engine called "Havok Disappearing." Apparently, the engine allows developers to cloak their titles from public view and break console launch release dates."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
So they paid for an exclusive physics?
LMAO
Tommorow: Microsoft has bought the exclusive rights for real time eyelash swaying. This means that the characters head hair won't be the only thing moving when wind is blowing. Microsoft has also announced today a timed exclusive agreement for nipple stiffening.
Hohohoho too easy.
Hi 360