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40°

Media Molecule's Dreams Is A Game Creation Tool - And More

The game will also ship with traditional game experiences, as they secretly teased in the initial trailer.

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Community3998d ago
ThichQuangDuck3998d ago

Seemed like a movie creation tool to me. I can't tell if we will be able to interact with other people dreams or not. I know we will hear more soon

acdramon3998d ago

I'm pretty sure they said, you can make your own movies, games, music videos and so on. Pretty exciting stuff!

AgentSmithPS43997d ago (Edited 3997d ago )

This seems like it will be easier than trying to make a 'movie' with flash animation. I assume we'll be able to add voices etc. Edit added - "There will also be more traditional gameplay modes bundled with the final product." "Finally, Media Molecule plainly confirmed Project Morpheus support. No idea if it will use the Move controllers as Media Molecule has demonstrated in their earliest PS4 demos"

If that's true I'm even more excited for it since I don't have one of those "drawing pads" for PC.

medman3998d ago (Edited 3998d ago )

I'm really looking forward to seeing more of this game, and just how much freedom it will give to players. As usual, Media Molecule is experimenting, but I love it. Morpheus support? What I saw on screen for this experience would look nuts in VR...hope to see it soon.

Elda3998d ago

I figure you pay $60 for playing a game not making one I leave that to the developers otherwise I would try & make money developing a game.This game was the my only dissappointment of Sony's E3 show,if there is a campaign with some gameplay footage I might be swayed if not I'll pass.

Spotie3998d ago

This is for people who love creating, and people who love experiencing what others create. I may or may not buy it. Though I'm the creative type, I'm not very good with games like this. Some of my friends are, though, and I love playing through stuff they've made on other games.

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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CrashMania99d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_99d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda99d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot99d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania99d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman99d ago (Edited 99d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown98d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198998d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac98d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_87d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

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neutralgamer199298d ago (Edited 98d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7799d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas99d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_83d ago

Because of money. Most game studios need financial backing in order to develop games.

99d ago
MrNinosan97d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster99d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7798d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno98d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa98d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

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gold_drake175d ago

lol
its a fangame.

but nice either way

1Victor174d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989174d ago

and they're gaging that by making a level in a dead game?

fr0sty174d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun175d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7174d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal174d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7174d ago

Yup. Should be on psvr2.

Miraak82 174d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh174d ago

That's actually super impressive

Knightofelemia174d ago (Edited 174d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 174d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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-Foxtrot204d ago

This just makes me want an official Courage game.

mkis007204d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.