
Gamemoir's Nick D. looks at how different Mass Effect games structure their stories around plot and characters and explains why Mass Effect 2’s choice to focus on its cast made it the strongest entry of the franchise.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Very true. ME2 had the best character interaction, best sidequests (if you can even call the drivel in ME3 quests), and best mechanics. While a great deal of ME3 was disappointing, the most disappointing aspect was, for me, how much they cut down on the interrupt system.
The interrupt system was the most innovative dialog mechanic in decades... so it was a shame to see it mostly vanish. Here's hoping other developers, someday, do something similar.