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760°

Itagaki Didn't Leave Tecmo, He Was Fired

In a statement Itagaki released in early June, he announced that he would be leaving Tecmo on July 1st. However, today it came to light that Itagaki was actually fired from Tecmo on June 18th

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SUP3R6521d ago WhoDisagree(0)Agree(0)
6521d ago Replies(4)
sonarus6521d ago

lol nice one. I wonder where he will end up nxt

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littletad6521d ago

Looks like you didn't even read it. They fired him to segue their way out of paying him, damaging their credibility in the case since he also has a recording of the "special incentives".

Yuji Naka6521d ago (Edited 6521d ago )

In Super Smash Bros Carnage! (Exclusive to Nintendo Puu.)

FPS nut6520d ago

MGS was meant for Microsoft Game Studios not Metal Gear Solid.

morganfell6520d ago

Wow deleted. I guess the mods do not know about this:

http://www.xbox360fanboy.co...

+ Show (5) more repliesLast reply 6520d ago
cloudman6521d ago

I fell sorry for him

how will he put food on the table!!!!!!!

I dont care if he was an ass.

At least MS should hire him for his loyalty to them right??$!???!?"

Drekken6521d ago

Thats probably why he got fired. His ignorance.

Wildarmsjecht6521d ago

oh please, food on the table? He's been making games for years, has been in the spotlight for those years and was ONCE an important man in Tecmo. I think he'll be fine.

zapass6521d ago

no arrogant rockstars left behind!

but you got a point: he's getting old, pompous, and this industry is moving very fast

va_bank6521d ago

That's because Tecmo couldn't figure out how to properly word the sentence "fired for being an arrogant, unprofessional and disrespectful d*ckhead"

kevnb6521d ago

go back and read the article again then edit your comment.

littletad6521d ago (Edited 6521d ago )

Get a clue.

If your not going to bother reading an article, don't bother commenting. It's a waste of space.

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Legend6520d ago (Edited 6520d ago )

Awwwwww look. How cute. Another ostrich. This ones name is Va_Bank.

va_bank6520d ago (Edited 6520d ago )

TO THE MODS:

Sorry my post had to be deleted. I didn't know that word wasn't supposed to be used - you should add it to your filter. I'll be more careful next time.

+ Show (2) more repliesLast reply 6520d ago
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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community42d ago
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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Community43d ago
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.