
The Elder Scrolls Online has been a huge disappointment, and World of Warcraft is rapidly losing players.
Here are six crucial issues that MMOs need to face up to.

Fans of World of Warcraft now chase a fresh goal. Thanks to a recent tie-up between Fanta and Xbox, gamers can grab special online prizes at no cost.
Season Zero: Dawn and Dusk is now live for all platforms (including PC/Mac, Xbox, and PlayStation), kicking off a new era for The Elder Scrolls Online. This inaugural Season is live from April 2 until July 8 and lays the foundation for all future Seasons by introducing new reward systems, the first wave of player-focused improvements, class and combat redesigns, new zones and challenges, and more.

Check out some of the rewards you can unlock and acquire in ESO’s first ever Tamriel Tome, arriving April 2, 2026.
doesnt sound like mmorpgs isnt your kinda thing then.
You realize most of the complaints presented aren't flaws but a lack of understanding of why MMOs present themselves with these choices. Endgame is focused upon because that is literally all you can do once you've maxed out in level, at that point it becomes a gear treadmill in most cases with players running content to get better gear through drops or an endgame currency system. In all comes down to who is the best at their job in endgame.
Have to agree with those above. These are all things that make MMOs what they are; if they're all a problem for you, then MMOs aren't for you.
Man, you'd think the genre would be old enough by now that an article like this wouldn't exist. That people would know the staples and basics. Guess not.