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20°

TeamXbox: Borderlands Preview

Gearbox Software is one of the world's premier developers, having worked on, among others, Halo ports to the PC, a Half-Life port for PlayStation 2 and its own Brothers in Arms games. That's why it's exciting to see the forthcoming Borderlands, the futuristic action/shooter/RPG.

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previews.teamxbox.com
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50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
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Community274d ago
Michiel1989273d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Community386d ago
100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

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thorstein574d ago WhoDisagree(0)Agree(1)
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Community572d ago
-Foxtrot573d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki572d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88572d ago

Polish a turd to make a what?!

DefenderOfDoom2572d ago (Edited 572d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.