280°

Time Warner CEO Doubts PS3 Blu-ray Effect

Sony Computer Entertainment has obviously pushed the PS3 primarily as a games machine, but many see the Blu-ray movie-compatible console as a double-edged sword intended to take out competitors in the games sector, as well as rival high-def movie format, Toshiba's HD-DVD.

Reuters quoted Parsons at the Credit Suisse media and telecom conference in New York, where he expressed doubt that Sony's plan would push Blu-ray as the preferred format.

"Do I think that the game console platform is really going to drive the conversion? I don't think so," he said. "People get those things to play games, not watch movies."

Time Warner's movie studios currently support both HD-DVD and Blu-ray formats.

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next-gen.biz
power of Green 7078d ago

Sony "betta" figure something out else they'll pay to the "max".

MicroGamer7078d ago

King Kong is a $40 movie, the remote control is a $30 accessory. $200-$40-$30=$130 that you are actually paying for the HD-DVD drive.

ScorpioKyle7078d ago

the King Kong is a freebie. If the Drive would cost less without that horrible movie, i'd buy it. I'm thinking of buying the drive anyways.

I bought my 360 to play games. A year later a cheap way to watch High def movies compared to stand alone players comes out for it, I may bite. But it is my choice if i want to gamble on either format, which I believe neither will become more than a niche market

PS360PCROCKS7078d ago

"That horrible movie" wtf are you talking about, if you know anything about King Kong, that movie was fantastic, that's just not my opinion, the reviews for it heaped lots of praise on it, anyways I think this multimedia machine crap should go and they should be just gaming machines

NubreedLive7078d ago

2.1 doesn't have a clue what he's talking about... king kong was pure art... its like one of the best movies ever... everything just bonds together like few films have done... your wrong man, very wrong

jerseynets047078d ago

"People get those things to play games, not watch movies."

thats exactly what sony and microsoft seem to forget..

Marriot VP7078d ago

yah I'm pretty sure only one of those companies are forcing a movie format onto it's consumers.

Capt CHAOS7078d ago

that's also why the hd dvd is notfor games and base just offers dvd.

MicroGamer7078d ago (Edited 7078d ago )

Come down off the fence if you truly believe that PS3 will have no effect on the format war between HD-DVD and Blu-Ray. Drop your Blu-Ray support and let the world know which side you are on.

BlackCountryBob7078d ago

He never said Blu-Ray is a bad format he just doubts that the best way to spread it is in PS3. Blu Ray could till succeed but it just needs to be sold in a different way! And why would he drop support for the format, he is a business man and wants to make money, why close off your potential market! Only switch to support 1 format only when a single unbeatable market leader emerges.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer4d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde2d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy2d ago

And then MK1 killed it again.

DivineHand1252d ago (Edited 2d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk773d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga3d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit3d ago (Edited 3d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19923d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga2d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac2d ago (Edited 2d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman2d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 2d ago
blacktiger2d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box3d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion2d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv723d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent753d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit3d ago

Floppy 😆
No pun intended

badz1493d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning773d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
3d ago
phongtro123_com3d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.