
AusGamers waited until the first round of full content for Evolve was released ahead of their full review, and writes:
"The two obvious culprits here are environment and deep-ends. The environments in which I played most of the game pre-release were ideal setups with good connections and rooms full of people yelling and screaming at one another. Evolve is a social game; it requires teamwork on one end and sledging on the other. And in its current environment that just likely isn’t happening -- at least not with random matchmaking. It’s an unusual situation because the pedigree here is PC, where LANs and asymmetry do make a lot more sense. If you consider console and what’s the norm there, it’s run-and-gun 12-year-olds smashing older people like me in Call of Duty (at least they sledge, though, I suppose). And that’s where deep-ends come in, because run-and-gunningclawing at heavily armoured humans capable of even mildly working out a base strategy for dealing with a boss creature in co-op, is not a fun way to learn the ways of the monster."

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."