GamingBolt:"Battlefield: Hardline, the spin-off to the blockbuster first person shooter franchise and handled by Dead Space developer Visceral Games, is finally here. Along with all the expectations surrounding online performance and the overall fun of the new modes, there’s been a fair amount of discussion on the graphics. We analyzed the February 2015 beta across the PC, PS4 and Xbox One to reveal that the game bore quite a lot in common with Battlefield 4. In fact, we noted that it didn’t seem to be pushing any new boundaries and was largely similar in look to DICE’s 2013 FPS. It was even more interesting later when Visceral confirmed that PC gamers who could run Battlefield 4 would have no problem running Hardline. But we’ll get to that in a bit."

Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.

Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.
This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.
DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …
Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.

Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.
Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.
Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere
I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.
Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.
Not disputing things from a on paper numbers game but I will say this, based on the screenshots and video provided I see little to no differences of either console versions. I also am going to say their PS4 capture is pretty poor as it looks super washed out when comparing it to the X1 version.
Meh, I'm not playing them side by side at the same time. Probably not playing this one at all.
This analysis is pointless, of course 900p will look better than 720p.