
SwtorStrategies: "So here is a question to ponder: If EA was to create a new Star Wars game that isn’t part of an existing series (like Battlefront, Rogue Squadron, etc.) what would you want it to be about? If you could write the plot and script for a new Star Wars game, what would your game be about? Would you be looking for something with more of a Star Wars Galaxies feel to it or would you go in a completely different direction?"

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
They had the chance with 1313. Unsurprisingly they turned it down.
Still find it hard to believe Mickey Mouse owns the Death Star.
If EA created a new Star Wars game you'd have to pay real money to play as the best characters, or alternatively play the game for over 300 hours.
If EA created a new Star Wars game, it would be completely designed around microtransactions. They have a cashcow of an IP and if Disney let them have their way, will milk it for every single penny they can.
I'd have 'em build an ARPG set between the trilogies...
You'd play as a jedi-apprentice who's been on the run with his/her master for a year.
The 'tutorial' would be set in and around your hideout (a cave on a no-name planet)... you run a few errands, chat to some peeps, beat up a douchebag and basically get the gist of things before Master Killjoy calls you back.
You're getting a lecture on responsibility when the Empire attacks, the Big Bad kills your master and you are captured.
You're taken aboard a star-destroyer and thrown into the brig... There are other prisoners, all of whom are young force-sensitives.
The Empire has plans for you, so and your new friends decide to bust out. Thus begins the stealth/lockpicking tutorial.
The plan goes bad, but you manage to get to an escape pod... the others are recaptured.
You eventually crash-land on the dark side of a tidally locked planet... there are horrifying critters in the shadows, so you push toward the faint light on the horizon. Emegency flares and your lightsaber help to keep the nasties back.
It takes a while, but you get there... The terminator line - where it's always 'sunset'.
Days go by as you explore, craft and survive...
Eventually you find a dead guy. He appears to have been killed by the local wildlife.
His backpack is full of plants, but there is also a beacon of some kind. You push it's button and a ship flies into view, circles your position then lands at your feet.
Turns out the dead guy was a botanist... A SPACE BOTANIST.
You take his ship and escape the planet, heading straight for the nearest spaceport.
Now the game truly begins.
Do you investigate the Botanist's mysterious cargo?
Do you die looking for fuel on a ghost-ship?
Do you find your former cellmates or do they find you?
Pay me, EA.
Pay me and I'll tell you.