
Pixel Gate UK's Just A Thought ponders when the PS4 and Xbox One will define themselves:
''With the PS4 and Xbox One having spent a decent chunk of time on the market, I find myself asking a question. It’s the games that define a system, often the exclusives, and so far the new systems are debatable lacking in that department. The likes of Ryse, The order 1886, InFamous and Sunset Overdirve have been decent, yet they’re hardly classics.''

From Marvel’s Spider-Man 2 and Batman: Arkham City to breakout hit Dispatch and new Marvel Cosmic Invasion, these are 10 of the best superhero games you can play today.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
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Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.
Sunset Overdrive was fun...in bursts at least. Long term I got kinda bored of doing the same thing over and over. Least it was mor creative than say Ryse or The Order (both fun mind)
In about 2 or 3 years time, after that, arrogant fanboys will claim there's still more power to squeeze out of them for another 2 or 3 years until the next generation of consoles arrive, happens every time.
Patience..
I'm hoping a new IP takes the cake.
when im sitting in project morpheous with haptic gloves running on my treadmill yelling "death to hellgan!"... ... or something like that.
My bet is never.
Between the continued move towards DLC, microtransations, cloud distribution and the ever increasing costs and complexity of high end production, the hardware is just too hampered.