
PlayDevil has reviewed Resident Evil HD on Xbox One
Here is a snippet:
"New to this version are improved controls, replacing the standard ‘tank controls’ the game formerly adopted. You can switch between these two styles and decide which one is best for yourself, but the fact that the option is there is great. It redacts what was once an unnecessary encumbrance for those who don’t subscribe to the notion that the difficult controls were ‘part of the challenge’, but it’s still there for the diehards that swear by it."
Indie By Design delve into the belly of the beast on this week's gaming the podcast as Stace Harman and John Robertson, discuss and explore Resident Evil 1's mansion.
What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the game?
stood in time because was grounded and realistc ....original RE1 was ScienceFiction based horror that s why was so good....they created smhting that could be a scientific center or institute and not a vampiric castle with werewolves....that s how they managed to immerse the fans to its world and be so merorable
Developpers back then made excellent job to not copy holywood but create horror with colors and atmosphere.....RE1Remake.lost a bit of this essence making it extremely dark and black-losing alot from the art of its environment....
Man the memories of pouring over magazine articles about resident evil when I was a kid, aching to play it then we managed to get an ntsc copy and figured out a way to play it on our pal PS1 with the ol disc swap trick but it would only play in black and white....and this was pre internet, we were crafty little buggers.
we were so excited to finally be playing resident evil even without colour.
We all screamed in unison when that dog first jumped through the windows, panicking trying not to mess up our escape with those tank controls, lol, good times.
The music, the visuals, the many different themed areas of the mansion and the sheer size of the mansion for a PS1 game.
This is probably the most memorable game environment for me, and I could probably re-draw the map from memory...

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