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PlayDevil: Resident Evil HD Review

PlayDevil has reviewed Resident Evil HD on Xbox One

Here is a snippet:

"New to this version are improved controls, replacing the standard ‘tank controls’ the game formerly adopted. You can switch between these two styles and decide which one is best for yourself, but the fact that the option is there is great. It redacts what was once an unnecessary encumbrance for those who don’t subscribe to the notion that the difficult controls were ‘part of the challenge’, but it’s still there for the diehards that swear by it."

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playdevil.com
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Why is Resident Evil's mansion so great?

Indie By Design delve into the belly of the beast on this week's gaming the podcast as Stace Harman and John Robertson, discuss and explore Resident Evil 1's mansion.

What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the game?

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indiebydesign.net
Sonic-and-Crash1892d ago

stood in time because was grounded and realistc ....original RE1 was ScienceFiction based horror that s why was so good....they created smhting that could be a scientific center or institute and not a vampiric castle with werewolves....that s how they managed to immerse the fans to its world and be so merorable

Developpers back then made excellent job to not copy holywood but create horror with colors and atmosphere.....RE1Remake.lost a bit of this essence making it extremely dark and black-losing alot from the art of its environment....

TricksterArrow1892d ago

No bathrooms is hardly realistic. It’s a great set piece, atmospheric and beautiful, fueled by great music and ambience.

Sonic-and-Crash1892d ago (Edited 1892d ago )

you probably never played RE1 ...you just repeat the classic 'No Bathrooms' omission that goes for RE2 not RE1 mansion ...play the games man, dont just repeat what you hear/see in memes

TricksterArrow1892d ago (Edited 1892d ago )

@Sonic Sorry. One bathroom for a “gigantic” mansion. The guard house has a few. But this just reiterares the mansion is not “realistically” designed. It’s just a glorified cover/deathtrap.

I wonder which mansions you’ve seen in real life designed like the Spencer Mansion. A big ass kitchen, a dining room and one bathroom... across the mansion or on a different building from where you eat. It’s a meme for a reason. It’s not grounded, because it does not need to be, it’s a game set, it knows it’s a game set and it’s ever more great for it.

MasterChief36241892d ago

Oooo, Lisa Trevor doesn't like that.

Jericho13371892d ago

The music was and is unforgettable.

Aussiesummer1892d ago (Edited 1892d ago )

Man the memories of pouring over magazine articles about resident evil when I was a kid, aching to play it then we managed to get an ntsc copy and figured out a way to play it on our pal PS1 with the ol disc swap trick but it would only play in black and white....and this was pre internet, we were crafty little buggers.
we were so excited to finally be playing resident evil even without colour.
We all screamed in unison when that dog first jumped through the windows, panicking trying not to mess up our escape with those tank controls, lol, good times.

Orchard1892d ago (Edited 1892d ago )

The music, the visuals, the many different themed areas of the mansion and the sheer size of the mansion for a PS1 game.

This is probably the most memorable game environment for me, and I could probably re-draw the map from memory...

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60°

The Legend of Zelda: Link’s Awakening: 5 other video game remakes with drastic changes

App Trigger: "A remake of classic Game Boy game The Legend of Zelda: Link’s Awakening comes to Nintendo Switch this week and it looks very different from the original. Here are five other video game remakes that had some pretty drastic changes from the original release."

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apptrigger.com
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Resident Evil Franchise Goes on Steam Sale

Expand your collection of zombie-horror classics for a cheap price

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en.cbreaker.net