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80°

Capcom talks 'DmC Devil May Cry: Definitive Edition' changes and adjustments

Joe McCallister of Examiner writes: It would be an easy feat for Capcom and Ninja Theory to simply port over "DmC: Devil May Cry" to the PlayStation 4 and Xbox One, keeping the exact same game intact with slightly polished assets. Capcom believes that simply repackaging the exact same game that was released in January of 2013 would be a big missed opportunity, as well as a disservice to fans. Speaking exclusively with Examiner, Capcom Producer Rey Jimenez explained some of the tweaks and adjustments players can expect from the action packed "DmC: Definitive Edition"

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fei-hung4104d ago

Very good and now please go make us a proper devil may cry game. A devil may cry that is half as good as Bayonetta 2 will still be miles ahead of DmC or devil may cry 5

Cy4104d ago

Yet the terrible story and the '12 year old's edgy fantasy' writing are still there. Make a real Devil May Cry with the real Dante, please.

-Foxtrot4104d ago

Exactly

Can't polish a turd...so why are they trying

WeAreLegion4104d ago

I love Devil May Cry just as much as everyone else, but if you think the stories of 1-4 aren't just as cheesy and ridiculous as DmC, I wouldn't believe you've played them.

Cy4104d ago

Cheesy, yes. Tryharding to the point where even Shadow the Hedgehog is like "turn it down a bit, dude"? Not even close.

Clogmaster4104d ago

True, except one was satire the other was trying to be Oscar-bait.

Eiyuuou4104d ago

The difference is that the original story didn't take itself serious. That's what makes it so good.

Sevir4104d ago

The crying over this game is just stupid.

YamiMarik4104d ago

Capcom: "Nobody bought it, so we're releasing it again! Woohooo!"

Summons754104d ago

At least they are showing us mercy and releasing the infinitely better DMC4. Everyone should buy that over DmC despite them pushing the hell out of Faux DMC

JHGriff19874104d ago

I can't believe the flak this is getting people need to let go of nostalgia and accept change. All people complaining must not have played the atrocity DMC 2 at all you gotta admit it is better than that or your blind.

alexg5874104d ago

Your right man nostalgia annoys the f*** out of me.. DMC was actually good but since he a different hair do nobody likes it

Dhampir4104d ago

Wow, you really think people hate it just because he has black hair?

Can start with looks though. Dante looks like a young version of the games director. It ran at 30fps on consoles. Then you have bad writing, where you go from talking about rape to dick jokes in a matter of minutes. Combo systems that have no depth, which is the core of Devil May Cry. Color coded enemies. Boring and brainless bosses. A devil trigger no one even uses until the final boss. Succubus. It goes on and on.

Tony-Red-Grave4104d ago

@Dhampir

Your exaggerating the bad points far too much. The combo system has as much, if not more, than the previous games. If you feel this wrong please back up your claim of -no depth-. The regular game ran 30FPS, locked, on consoles and up to 120+FPS on PC apparently, but the definitive edition is 60FPS. Color coded enemies are removed and DT is halfway into the game not "until the final boss".

I don't mind if people, yourself included if you want, dislike DmC. But, I do have a problem if their being treated exactly the same or when people make claims like "combo systems that have no depth".

fei-hung4104d ago

A change for the better is good, but this was a change for the worse.

this series need needs platinum games to develop future iterations so it can evolve the gameplay not take several steps back.

Tony-Red-Grave4104d ago

The gameplay mechanics were improved in DmC, arguably moreso than in DMC4. How? simple, The ability to on the fly switch weapons and styles while having all your weapons at your disposal is priceless.

Where DMC4 made style switching on the fly, DmC broke it down to triggers and added dodge buttons. One of the smaller additions that was added was the ability to continue combos with different weapons. How it works is:

Rebellion regular combo: triangle, triangle, pause triangle.... (6hits)
Arbiter regular: triangle, triangle, pause triangle (3hits).

During the pause with rebellion if you switch to arbiter you'd "cancel" into arbiters third hit. In prior games you'd go back to the first hit of the weapon you switched to. So in gameplay this change was for the better and it's probably the best and most overlooked mechanic ever added to the franchise.

Also, you don't honesty believe Kamiya would ever touch a DMC game again do you? He's moved on and has his own identity with a completely original idea.

@Kyosuke_Sanada
Both were added to the definitive edition.

fei-hung4104d ago

Devil may cry had:

1) puzzle elements
2) less linear level design
3) had several more attacks and combos
4) had several styles such as royal guard, doppelganger, quick silver, trickster and gunslinger.
5) had more fluid gameplay mechanics and animation

One added bit of switching more weapons doesn't mean much considering every other aspect was made inferior.

Additionally:

1) cliché story
2) rubbish dialogue
3) repetitive game design (boring platforming, linear combat levels, boss. Rinse and repeat)
4) most spoke about bosses and levels were ripped right out from Lollipop Chainsaw which was filled with much better boss battles.

I'm all for reboots and alternative universe versions etc, but if you are going to do it, do it as well or better or don't bother.

Tony-Red-Grave4104d ago (Edited 4104d ago )

Fei-hung I think your confusing DMC4 and DMC3 or at least combining them. So let me help you there.

DMC3 had:
1)less linear level design
2)ALOT of weapons and combos
3)the standard, at the time new, four styles + quicksilver, doppelganger, and (you forgot this one) Darkslayer (vergils)
4)great fludity animation
5)great bosses, some headscratchers though, and a proper boss rush.

DMC4 had:
1) Nero (boo!)
2) the most linear levels with backt tracking. Seriously we went from DMC2 (very open world), to DMC3 (still pretty open), to DMC4 (very linear with backtracking. DMC1 did backtracking correctly.
3) Improved gameplay over DMC3, but it had less weapons and styles (4 + darkslayer)
4)fun bosses
5) A TERRIBLE boss rush and overall dumb dice minigame.

Edit: all this actually reminds me how much of a downgrade in gameplay DMC4 sometimes felt vs DMC3.

Kyosuke_Sanada4104d ago

So manual lock-on and difficulty is nostalgia?.....

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50°

21 Capcom Classics Are Now Free in Your Browser for a Limited Time

All 21 Classic Games are playable for a limited time 🎮

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130°

Metacritic's 2026 Game Publisher Rankings

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."

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Christopher36d ago

Take note, Sony, you're falling behind by a lot.

-Foxtrot36d ago (Edited 36d ago )

I was just going to say this, their biggest and top rated game here is TLOU2 for PC….it’s embarrassing.

Even Ubisoft and EA are ahead

Kind of surprised Nintendo is pretty low aswell, their biggest game is also a rerelease with the Switch 2 version of TotK.

StoneColdCrazy35d ago

That’s what happens when you start shutting down your own studios and forget what actually made you matter in the industry in the first place. Sony used to set the standard — now it feels like they’ve lost that identity. And if they decide to walk away from the PC market too, that’s going to be another huge mistake — that platform is only growing, and ignoring it now would just put them even further behind.

1Victor36d ago

@christopher:” Take note, Sony, you're falling behind by a lot.”
.
Why single out Sony? Microsoft didn’t do any better than the year before 5th same as Sony 9th and they have acquired activision and other mayor titles that have boosted their score massively from a 9th and Sony a 4th the year before the acquisitions.
Sony does need to do better without a doubt and I do hope they do take note but not the note of buying publishers is the way to succeed.

Christopher36d ago

1. Microsoft didn't get worse.
2. Sony got way worse.
3. Because Sony needs the criticism the most considering their publishing output this generation has been propped up by last gen ports and third-party developers for the most part.

36d ago
thesoftware73036d ago

1Victor,

I don't wanna speak for Christopher, but like most of us we recognize that Sony's output this Gen has been way below their own standards.

Also Sony did buy a fair amount of Devs, I know you will say they were not publishers, and don't compare in size, but they had their fair share of Aquisitions, including the very well established Bungie.

The overall point is with their stellar first party track record of the past, they should not be going down, they are singled out because they are some of the best videogame devs/publisher on the planet...no matter what reasons we attribute to the situation, they are moving in the wrong direction... period.

36d ago
KyRo35d ago

Its widely accept that Sony this generation has been underwhelming. We've had more peripheral releases, controller variants, PS5 accessories than games it feels like. The exclusives were also PS4 and what little output they have put exclusively on PS5 is nowhere near as memorable as what came in every generation before that.

This isn't a Sony hate post but anyone who's older and has been around for a long time gaming will agree that PS5 is by far Sony's worst generation. As much as Xbox is in the gutter, I pray the do bounce back in the hope we get Sony to wake up again.

darthv7235d ago (Edited 35d ago )

If you want to critique MS... you are doing so towards their management. The games output and their hardware have been much better than PS this gen. Sadly... people still hold a grudge against XB because of MS. Thankfully i am not that petty... I've been enjoying their games output in the drought of PS. And add in some NS1/2 games as well to balance things out. Things will change for me once Wolverine hits, and I start using my 5 more. That one I'm looking forward to. And the Marvel fighter... I'm not a GTA player so that has no bearing on my view of things.

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Profchaos36d ago

Big part of that has been the live service push resulting in cancellation or flop after flop but when they put out the games their fans want we get amazing stuff like astro bot

Leadership really screwed the pooch trend chasing

1Victor36d ago (Edited 36d ago )

https://www.metacritic.com/...

https://www.metacritic.com/...
Well I apologize I was wrong about not doing worse but my statement of Microsoft getting a boost still stand 🤷🏿

36d ago
1Victor35d ago

Well OBSCURED unlike you I’m honorable enough to recognize when I’m wrong and apologize.
.
@ The software you know there’s no comparison between what Microsoft acquired and what Sony acquired that’s why you tried to get ahead of the conversation, yes we all know Sony can do better than what they have done this gen but they inhaled the poison GAS they thought would bring money for years but we make sure they got the message and quite a few games got cancelled you know as well a hit like that take years to be corrected and by now they hopefully will have taken steps away from the GAS and slowed their approach to them.

bsingle4035d ago

You will say anything when you are in denial that your hardware is dead and nobody wants your platform. Good luck with Helix because nobody will buy it.

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SimulationDaily36d ago

But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Christopher36d ago

Square doesn't help that it fear mongers itself with ridiculous 'goals' that they can't reach and then they proclaim failure if they don't reach it. They're quite freaking profitable and people act like they're dying.

SimulationDaily36d ago (Edited 36d ago )

Keep in mind that these "proclamations" are usually third-hand bad translations from somedude who was at the investor conference, posted on Twitter, and picked up by press and youtubers like they were gold, and then when the official translation comes out, they're much softer statements, but at that point, the damage is done.

gold_drake36d ago

to be very fair

being number one on these things does not indicate how "well" their games do selling wise.

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30°

Capcom Insists It Won't Use AI-Generated Assets in Its Games, Will Harness Tech during Development

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.

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Chocoburger36d ago

Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.

blacktiger36d ago

Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!