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320°

NVIDIA Issues Official Statement Regarding GTX970's VRAM Usage

DSOGaming writes: "After the whole controversy surrounding GTX970’s VRAM usage, NVIDIA went ahead and made an official statement regarding this issue. According to the green team, GTX970’s memory is split in two sections; the first section that has a higher priority allocates 3.5GB while the second section allocates 500MB. And while a game can allocate all 4GBs, only 3.5GB are being allocated when a game needs less than that."

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Can a moderator change the title to: "Nvidia's Moderator Issues Statement..." Also ManuelG is a forum moderator. Since he is not an NVIDIA dev, I'm not sure whether GeForce should be the source or not (which is why I've included it as a Credit link and why I'm reporting the story so mods/admin can help with this)
john24142d ago WhoDisagree(0)Agree(0)
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sorceror1714141d ago

Sure, the car holds 20 gallons. The tank holds 15 gallons, and there are five 1-gsllon cans in the trunk. Sure, actually *using* those last five gallons is slow, but there's 20 gallons. What are you complaining about?

SilentNegotiator4141d ago

That's really not a good analogy.

UltraNova4141d ago (Edited 4141d ago )

Whuuut?

Ok what you might wanted to say is, a car's tank holds 20 gallons of which 5 is the reserve, the gas meter on the dash is calibrated that way as well so in the end you only use 15 gallons on day to day basis, unless you forget to fill up one day (a not so rare occasion, admittedly) and the next gas station will require burning fuel from that 5 gallon reserve.

OT. I dont see the problem here for those who got an 970...is not as if that 500mb of memory is off limits permanently, like the 8th core of an 8-core CPU in order to increase yield...

sorceror1714141d ago

Sure, that 512MB is there. It's just *much* slower to access than the rest of the VRAM. As in, three to eight *times* slower. That's more like having 3.5GB of RAM, plus 512MB of L2 cache or something. Check the numbers - drops from 150GB/sec to 46GB/sec, all the way down to *19* GB/sec.

No one's saying that memory is "off limits permanently". But VRAM is supposed to be immediately accessible to the GPU, and this memory... isn't. So it's memory, but lumping it in with the rest of the VRAM is deceptive at best.

Same as with the gas can in the trunk. Sure, it's fuel, and the car *can* use it... it's just dramatically slower and less convenient to access it.

UltraNova4141d ago

"Check the numbers - drops from 150GB/sec to 46GB/sec, all the way down to *19* GB/sec. "

Well if that's ^^ truly the case (I'm not doubting you)then yeah selling the card as a 4gb VRAM option is misleading.

airshiraz4141d ago

i trust nvidia
they wont cheat us
i have seen 4 gigabytes usage of ram in asassins creed unity .u can see for urself with evga precison and put asasins unity resolution on 4k

FlyingFoxy4141d ago

You trust a company that puts out Titan GPU's that cost a fortune, and are only a little better than a top card from the competitor that's much cheaper?

I have a 970 because they were well priced for the performance, but there's no way i am kissing Nvidia's ass.. they are going to make the same mistake with the new Titan against the 390x.

airshiraz4141d ago

did they lie about titan?i mean they dont lie when i say i trust them.they have so many awful cards and customer must open his eyes before buying a gpu

wannabe gamer4141d ago

lol once again someone talking out their arse that doesnt understand that titan isnt just for gaming. lmao

Maxor4141d ago

I have no idea what the fuss is about. It's not like they gimped the card. The performance is tiered or else there wouldn't be any reason for the 980 GTX to exist!

FlyingFoxy4141d ago

I think it only really affects 4k which pretty much runs crappy on any single card anyway, so anyone with a 970 or 2 is likely to be playing at 1080p or 1440p max.

fullmetal2974141d ago (Edited 4141d ago )

I still don't understand how partitioning t
the memory into 3500mb and 500mb sections helps for better traffic management. Someone care to explain?

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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blacktiger56d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree56d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad56d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX56d ago

It's commercial how they show it. Typical any company does that.

Goodguy0156d ago (Edited 56d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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Obelisk9267d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long67d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger66d ago

Everything you said but for me MS is always the problem.

isarai_lee66d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa66d ago (Edited 66d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.