
You should own this game in some format – there's no doubt about that. It's a classic fighting design that's just as venerable as the original Street Fighter 2, and it hasn't lost any of its fun factor in the past 15 years. The question is just one of personal preference for you, then. If you're not much of an old-school Neo Geo fan, then you could justifiably get away with only owning this and maybe the original Metal Slug in VC form, and not bothering with any of the physical disc compilations.
But if you do have fond memories of that arcade age when SNK's multi cabinets rotated between Samurai Shodown and several other MVS hits, you'd probably be better off saving your Wii Points and not downloading this one – investing instead in the fuller variety offered by SNK Arcade Classics: Volume 1. The choice is yours. Pick your side in the format fight.
Presentation - 9.0
Graphics - 9.0
Sound - 8.0
Gameplay - 8.5
Lasting Appeal - 8.5
Overall -

Player 2 takes on the PC version of the Samurai Showdown reboot.
I am actually really impressed with this game. I'm not a diehard Samurai Showdown fan, but this one I've actually had a lot of fun playing. Plus I like that they aren't scared away by SJWs with character designs.

2019 is coming to a close and with it a decade of fighting game play and development. We have come a long way since 2010, when fighting games were just starting to come back into mainstream consciousness after a long slump in the late 90s and the beginning of the new millennium. We are now in a sort of second fighting game renaissance, with multiple major companies and indie developers entering the genre, producing new and innovative games with mechanics and systems we have never seen before.
SFIV hands down. I wouldn't say it revived it but it breathed some much needed new life into the FGC. I only started to get into it properly back in AE but seeing the FGC go from strength to strength has been an absolute joy. The newer people will never know the struggles of being a European staying up to watch tournaments in Tournament Standard Time (2-3 hour delays)

Fighting games release in cycles. Every so often you’ll get a year where every major fighting game producer releases a new AAA fighter to play, swamping consumers with choices. Then, they all take a break for a year, leaning on DLC and letting players dive deep into their mechanics.This was one of those years.
Very proud of SNK for bringing back SS...even if it's horrible unbalanced. But it does make me hopeful for the new KoF.
Mk11 for me. Samsho is pretty good though too, I preordered it just because it came with the season pass and I support that practice on principle.