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60°

Dying Light Preview (GameWatcher)

From GameWatcher.com: "Once upon a time there was a game called Dead Island. It was made by Techland, those guys behind the excellent Call of Juarez games, and it was an ambitious free-roaming co-operative zombie RPG. Some might say too ambitious, since it was riddled with bugs, not much fun in single-player and a little repetitious in design. After making a swift follow-up in Riptide the licence passed to Deep Silver, who assigned Dead Island 2 to Yager and will be out sometime next year, whereas Techland began crafting their own similar-but-different follow-up which is due in January 2015. I think this is the first time I’ve seen a spiritual successor and a sequel to a franchise turn up in the same year."

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ZeekQuattro4157d ago

I remember how buggy Dead Island was. Nothing better than getting to one area only to discover that the next time you turn the game on your in a completely new unfamiliar area and can't progress further. I will definitely be waiting this time around.

Ashunderfire864157d ago

Actually Techland explain the reason why Dead Island and Riptide was buggy, which was publishers always rushing game releases with no time to fix bugs. For Dying Light they have more freedom, plus they delay it so they can polish the game more. I saw a journalist play this game on twitch, and it looks very impressive. It is clearly better than Dead Island, heck better than Dead Island 2 going for a more cartoony and comedy look.

150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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Community319d ago
Lionsguard318d ago

I knew holding off playing it for 10 years was the right call.

ocelot07318d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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jznrpg449d ago

Nobody bought it for an obvious reason.

Gamingsince1981448d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar448d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’