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Xbox 360 controller remixed for optimized FPS play

[F00 f00] of Acidmods was not satisfied with his first-person shooter gaming experience, so he modded an Xbox 360 controller so that A, B, X and Y buttons are on the underside of the controller, on the inside edges of the wings where the player's fingertips usually go.

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hackaday.com
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thewhoopimen6557d ago

I Wouldn't be able to reach them properly. This effectively cuts out 50% of the population with smaller than average hands. Great Custom design though.

Lumpyluf6557d ago

it is kinda lame
i also agree that i probably couldn't reach them properly
but i applaud his effort and originality to create a controller that works well for him

Max Power6558d ago

"The part of the controller you can't see is the position of the right along stick, which has been completely moved to sit parallel with the left analog stick. It is an interesting shift, considering that it seems like a human thumb would more naturally sit on a controller in the old position."

Noodlecup6558d ago

until it becomes a mouse and keyboard

Capt CHAOS6558d ago

Not having to lug a large tray for the kb/mouse on my sofa is a nice comfort feature.

Bolts6558d ago

Optimizing a control pad for FPS is like putting wings on a pig and expecting it soar like an eagle. Its not gonna work, not even close. The real answer is to devise a serious FPS controler for the consoles from the get go. Mouse movements are smooth and natural, nobody think about aming with a mouse, they just do it. Since games are becoming more and more PC like everyday Sony and MS need to find a way to replicate the endless flexibility and accuracy of the mouse and keyboard combo and translate them into single console friendly unit. The first company to achieve will probably win the nextgen war, because it'll actually can the way games are played, and for the better.

Forget about cloning the lame Wiimote, that thing is useles for hardcore gaming.

Noodlecup6558d ago

I agree, but it's gonna be really difficult to create something like that, for me the greatness of mouse aim is to do with the stability of my forearm resting on my desk slightly.

I don't know though I'm sure they could surprise me with something, when I see it I'll be happy.

Bigbangbing6558d ago

i'm Really sorry but this looks like Sh!t

the position of the buttons WOW its looks like someone was on high when he design the buttons positions

the X360 controller still the best FPS console controller ever made...

ps360fella6557d ago (Edited 6557d ago )

"WOW its looks like someone was on high" that makes u sound dumb lol..............the button placement is awesome each finger assigned a button instead of taking thumb off joystick to go press a button, this way u can still always be in full control of ur chracter

SL1M DADDY6557d ago

I for one have never been unsatisfied with the controllers, both PS and Xbox so this is just amusing for me to see. Cool that somebody was able to make a controller to their liking. Nice work.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
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Community55d ago
italiangamer56d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde54d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy55d ago

And then MK1 killed it again.

DivineHand12554d ago (Edited 54d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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